v2.0
Note: This is a major release with lots of internal changes. Some of your configs for the plugin may be reset or removed.
Dodgeball changes
- Reduced dodgeball fuse time to 1 second
Peanut Raid changes
- Reduced the size of the class D from 50% to 25%
New gamemode: Blue Screen of Death
- All SCPs are switched to SCP-079, everyone else is switched to Scientist
- SCP-079 starts off at level 3, scientists start with nothing
- Scientists need to work together to obtain keycards and access heavy containment to kill SCP-079, before 079 can kill them
- Generators take 5 minutes to activate instead of the default 3 minutes
- Each room that SCP-079 visits with the camera will have its lights turned blue
New gamemode: Annoying Mimicry
- All SCPs are switched to 939, everyone else becomes Class D
- When a Class D is killed by 939, they will also become 939
- MTF and Chaos spawning is disabled, and players cannot escape to surface
- The round will end when all players are SCPs or the Class Ds manage to kill all SCPs
New gamemode: Locked In
- Light containment never goes into its decontamination phase, and Gate A and B are permanently locked
- With light containment always available and nobody able to escape or activate the nuke, the round will play out very differently
- MTF and Chaos spawn at different locations; MTF spawns in entrance zone and Chaos spawns in a random heavy containment SCP chamber
- Win conditions are unchanged
New gamemode: Infection
- All SCPs are switched to 049
- SCP-049-2's are larger and have more health
- Players who die are automatically revived as SCP-049-2
- Win conditions are unchanged
Other changes
- Rearranged functions and added regions in the EventHandlers.cs file to make it easier to navigate
- Removed the SCP-682 Containment gamemode since it no longer worked after the 939 rework
- Gamemodes that previously picked 1 player to be a special role will now give special roles to any SCPs that are picked at the very beginning of the round. This allows gamemodes to scale better for higher player counts, and prevents players from being robbed of their special role when a gamemode starts.