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[sql] [lua] Adjust several mob TP abilities#10894

Merged
Xaver-DaRed merged 1 commit into
LandSandBoat:basefrom
ThrisStraizo:wyverntpmoveready
Jul 25, 2026
Merged

[sql] [lua] Adjust several mob TP abilities#10894
Xaver-DaRed merged 1 commit into
LandSandBoat:basefrom
ThrisStraizo:wyverntpmoveready

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@ThrisStraizo

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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

This PR adjusts the TP abilities of Scorpions, Wyverns, Skeletons, Ghosts, and Pugils to reflect their actual ready times.

This also adjusts the animation lockout time per the packet sheet. I have tested these changes and as usual, they line up very well.

While testing Skeletons, Pugils, and Scorpions, Captain confirmed that every single time these abilities landed, they crit.
So this changes all 3 of those abilities to have a 100% crit rate.

https://www.dropbox.com/scl/fo/2phrrbhg8qwv1xvpcfyrs/AEXJN-qvuwl0VjJNeXj2e8E?rlkey=s5jwol9b0t01wx85b4dtph6ct&st=kldd9h27&dl=0

https://docs.google.com/spreadsheets/d/1Dq6WCR3Uedov3MNcGY7BYK1JrNDk4XVaDhoLU74c8tw/edit?gid=0#gid=0

Steps to test these changes

!tp 3000 some stuff.

This PR adjusts the TP abilities of Scorpions, Wyverns, Skeletons, Ghosts, and Pugils to reflect their actual ready times.
@Xaver-DaRed
Xaver-DaRed merged commit 59473ef into LandSandBoat:base Jul 25, 2026
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@ThrisStraizo
ThrisStraizo deleted the wyverntpmoveready branch July 25, 2026 06:01
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2 participants