·
3 commits
to Astral-Experimental
since this release
[2.1.5a] - 2026-08-09
ADDITIONS
Quality of life
- Added a quest to explain recipes for the Blender as the recipes don't appear in REI (#721, #761) @ethanicusss
- Added three quests to explain the Wither and Chunk loading (#757) @ethanicusss
CHANGES
Localisation
- Added Russian (ru_ru) translations for Chunk Loader, Spud Shotgun, Saltmeal, and Blender quests (#719, #765) @Nik-Was
Bug patches
- Fixed Chromatic Compound getting voided in Void fluid (#718) @novatransbian
- Fixed the Honey Block piston smashing recipe giving only one Honey Bottle instead of four (#718) @novatransbian
- Fixed Skeletons being practically invisible (#724) @The-Shortman
- Fixed Corn returning and replacing Beetroot (#724) @The-Shortman
- Fixed Create's Wrench being 2D (#724) @The-Shortman
- Fixed basically all other resource pack issues introduced in 2.1.5 (#724) @The-Shortman
- Fixed Dry Rich Farmland having a missing texture (#725) @The-Shortman @HyperRaccoon13
- Fixed blocks not being wrenchable anymore (#726) @The-Shortman
- Fixed a Gold dupe involving the Chemical Reactor (#727) @ethanicusss
- Fixed sequenced assembly transitional items for Create's Casings (#730) @ethanicusss
- Fixed the ponder for the Desizer having missing blocks (#728) @ethanicusss
- Fixed there being a broken Stonecutter recipe for the Desizer blocks (#728) @ethanicusss
- Fixed Dement/Doncrete not being accepted as tasks for the Cement/Concrete quests (#754) @ethanicusss
- Fixed 'Synthetic Redstone Crystal' quest wording from 'Shaped' to 'Shapeless' in the 'Automation Matrix' chapter (#760) @unanimousveto
- Fixed Moon Stone Brick Slabs not having a stonecutting recipe (#764) @unanimousveto
Behind-the-scenes
- Fixed the GitHub repository getting out of hand, by recondensing and syncing the branches into
mainandAstral-Experimental(#735, #738, #746) @The-Shortman- From now on, bugfixes should target
main, while features should targetAstral-Experimental
- From now on, bugfixes should target
- Overhauled the release workflow, it now does basically everything automatically (#739, #740, #741, #742, #743, #745, #747, #748, #749, #750, #751, #752) @The-Shortman
- Building client and server artifacts with dynamic versioning
- Creating the Git tag for the release
- Uploading the built artifacts to GitHub as a release
- Parsing the changelog file and attaching it to the body of the release
- The repository uses dynamic versioning now (#736) @The-Shortman
- The repository's permanent displayed version in the source code is now
DEV - Artifacts are built automatically when pushed to main or triggered from the packwiz workflow
- Built artifacts (apart from release artifacts) will have the version of
[Git-Hash]-Build.[Run-Number], for example,b4156eb-Build.1347applied to them - Release artifacts will have a normal semantic version associated with them
- The repository's permanent displayed version in the source code is now
REMOVALS
Behind-the-scenes
- Removed the
BLAZING_BLOOD_MADIC_AMOUNTconstant from the entity melting recipe script, as it was only called once and has no other forseeable future purpose (#759) @The-Shortman