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app-v0.1.0
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What's Changed
- Windmills that turn (WM1-WM2b), and the road re-audit (RF1) by @Lattymoy in #1
- WM2d: the mills are placed - because Daggerfall places none by @Lattymoy in #2
- RX: the road system, removed whole by @Lattymoy in #3
- WM2e: the handedness - one root cause under both faults, and Kamer's climate skins by @Lattymoy in #4
- WM3: the one remap seam - and a slice overtaken mid-flight by WM2e by @Lattymoy in #5
- WM2f: the door - the mill comes with a building, and WM2d read half the record by @Lattymoy in #6
- WM2g: the mill has an inside by @Lattymoy in #7
- WM2h: the interior is HIS ROOM - correcting WM2g's own record by @Lattymoy in #8
- MW-D17..D19: the clip law in the viewer, the hands, and the weapon that follows the hand by @Lattymoy in #9
- MW-D20/D21: one space - the rig assembles whole by @Lattymoy in #10
- MW-D22: the type was the health, and the first duplicate wins by @Lattymoy in #11
- MW-D23: the mirror was the bug - the weapon lands in the RIGHT hand by @Lattymoy in #12
- MW-D24/D25: third person - the body, the camera, and the wheel by @Lattymoy in #13
- MW-D26: movement - the third slot by @Lattymoy in #14
- Parity-audit fix arc: MW-D28..D35 - the Morrowind lane brought to 1:1 by @Lattymoy in #15
- Deploy fix: the face-measure texture decodes by extension by @Lattymoy in #16
- The Test Room: prebuilt characters + a packed armory on the main menu by @Lattymoy in #17
- In-game fixes: FP view follows the camera, instant equipment swaps, shields appear by @Lattymoy in #18
- IG4: first-person arms follow the camera (default), Morrowind's lag one toggle away by @Lattymoy in #19
- DA: the downloadable desktop app, with saves as real files by @Lattymoy in #20
- release-desktop: a dispatch can cut the release by @Lattymoy in #21
- release-desktop: the marker-file door, and app-v0.1.0 through it by @Lattymoy in #22
New Contributors
Full Changelog: https://github.com/Lattymoy/daggerfall-js-source/commits/app-v0.1.0