Releases: LeZergan/mcsm-vita
Release list
MCSM Vita 1.10 — Public Prerelease
MCSM 1.10 — public prerelease
Important
The VPK on this release is now a LOGGING build (MCSM-1.10-logging.vpk).
It writes a diagnostic log to ux0:data/mcsm/loader.log while you play. Several
reported problems — freezes with audio still playing, wrong animation speed,
broken faces in busy scenes, choices not persisting — cannot be traced from a
description alone. This build produces the evidence needed to fix them.
It runs slower than a normal build, because writing the log costs frame time.
Please do not report its framerate as a performance bug.
How to send a log
- Play until the problem happens.
- Close the game. If it is frozen: press PS, then close it from the LiveArea.
- Do not launch the game again yet — the log is wiped at the start of every
launch, so relaunching destroys what you just captured. - Copy
ux0:data/mcsm/loader.logoff the Vita — open VitaShell, press SELECT
to start its FTP server, and copy the file from a PC (or copy it to USB/SD with
the file browser). - Attach it to a bug report or post it
in the Discord. Zip it if it is large.
Please send the whole file, not a screenshot of part of it. Say which episode
and scene it was, and roughly when in the log the problem happened.
To turn logging off without changing builds, create an empty
ux0:data/mcsm/settings/nolog.txt.
This is a testing build. Bugs and freezes are still possible. A complete progcache is not bundled yet, so new scenes will stutter while missing shader programs compile. Replaying cached scenes should be smoother.
Use Data Builder v1.9. It verifies the supported PowerVR files, creates the complete extracted-asset layout, and can prepare small episode-only copy packs without rebuilding the base data.
This release contains the PS Vita loader with community LiveArea artwork and trophy support, the Windows data builder, and the corresponding source code. It does not contain the Android APK, OBBs, episodes, native game libraries, or gameplay archives.
Questions, test results, and bug reports are welcome in the MCSM Vita Discord.
Downloads
- MCSM-1.10-logging.vpk — complete Vita loader, logging build (see the box at the top); install with VitaShell.
- MCSM-Vita-Data-Builder-v1.9.exe — builds
ux0:data/mcsmor a chapter-only copy pack from your legally owned Android files.
Loader improvements
- removes the persistent 60 → 30 → 20 FPS downgrade; demanding frames can still be slow, but the selected target is retried immediately
- improves animation timing and audio/lip synchronization behavior
- keeps graphics configuration in
ux0:data/mcsm/settings/graphics.txt - keeps language and episode visibility in
ux0:data/mcsm/settings/game.txt - forces the selected text language even when an older saved preference says English
- synchronizes saved preferences such as font size across both engine paths
- supports save-slot title renaming through the Vita on-screen keyboard
- routes physical L/R as both L1/L2 and R1/R2 with edge de-duplication
- preserves personal decisions and offline crowd-choice results through the corrected save/resource paths
- includes safer three-core fallback when CapUnlocker is not installed
Data Builder v1.9
- clean Full setup / Add episodes only mode switch
- verifies the exact supported PowerVR v1.37 APK, main OBB, and patch OBB
- uses both OBBs only as temporary PC-side extraction inputs; finished folders contain extracted assets, not OBB clones
- includes the controller prompt assets and verified offline choice-statistics data
- accepts owned Episode 2–8 folders, chapter OBBs, ZIPs, and nested full bundles while rejecting Mali/Adreno-only content
- creates a small
mcsm/assetschapter copy pack with instructions, without APK libraries, rebuilt base data, settings, saves, or preferences - refuses to replace a complete data folder while in chapter-only mode
- keeps Balanced as the recommended default and includes Easy/Advanced custom profiles
Help complete the progcache
Play an episode through as much content as possible, close the game, then copy and ZIP only ux0:data/mcsm_progcache. Upload it to the matching issue:
Do not include ux0:data/mcsm, assets, saves, APKs, OBBs, logs, or other files. You can also upload the ZIP in the MCSM Vita Discord.
Report game problems
Please report any crash, freeze, dead stop, input problem, missing choice, save/settings failure, language issue, audio delay, broken graphic, or severe performance drop through the game bug report form or Discord. Include the episode, scene, graphics profile, installed plugins, reproduction steps, and a screenshot/video when useful.
Setup
- Install
MCSM-1.10.vpkwith VitaShell. - Run Data Builder v1.9 on Windows with Full setup selected.
- Select the exact PowerVR v1.37 APK and both matching OBB inputs, or use Scan folder.
- Build and copy the resulting
mcsmfolder toux0:data/. - To add episodes later, select Add episodes only, build the small chapter pack, then merge that
mcsmfolder intoux0:data/with VitaShell.
The final paths must include ux0:data/mcsm/assets and ux0:data/mcsm/settings/graphics.txt. Do not manually place source OBB files in the finished Vita folder.
Vita requirements
- VitaShell on a homebrew-enabled Vita or PS TV
kubridge.skprxandfd_fix.skprxenabled under*KERNELlibshacccg.suprxinur0:data/- NoTrpDrm is optional for the game and required only for trophy support
- CapUnlocker and one overclock menu are optional performance additions
Included in the VPK
- icon, startup image, LiveArea background, and application background
- complete 51-entry trophy set under
MCSM00001_00 - trophy-enabled loader using the matching
MCSM00001communication ID - production softfp build with runtime telemetry disabled
Notes
- First boot can remain black briefly while caches are created; an indefinite black screen is not normal.
- Experimental mods/data add-ons are not yet validated on Vita hardware.
- Broader real-hardware coverage is still needed across all eight episodes.
- If an older trophy test build left a broken
MCSM00001registration, remove that old set with Trophy Manager v1.03 before reinstalling. - Release source:
9579adefc60cb0f20c2cbf9e6f670ae1b56b6f0e.
Checksums
MCSM-1.10.vpk:0EF79A7658C6C4B4CAA533BBBE0C90B21FF6E8C5AABB5D49DFA62916B527A79BMCSM-Vita-Data-Builder-v1.9.exe:A97104ACA9C3A2A4B605DB1DC228E4F2670056A1487632C56CEACBCC99EAA414
License and third-party notice
Project source and the combined distribution are GPL-3.0. The VPK statically links LGPL-3.0 components; corresponding upstream source is available from vitaGL and vitaShaRK. The data builder embeds GPL-2.0-or-later ttarchext; its corresponding source and attribution are included in the repository. See THIRD_PARTY_LICENSES.md for full details.