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3.0.0-pre.20
·
61 commits
to main
since this release
- All level armors reworked to increase all status instead of flat damage using vanilla protection modifiers
- Fixed slingshot not earning exp on killing entities
- Shield now will increase the vanilla status
- Disabled cooking exp for unkown recipes, to earn xp the recipe must be added to cookings.json
- API Namespaces changed (For developers)
- Vitality regen will now use transpiler and no longer overwrite entire function
- Smithing will now increase armor status as well
- Smithing will now increase shield protections as well
- New button on level tabs to view level status
- Base configs nerfed: Axe,Farming,Knife,Pickaxe
- Added missing bear armors to leather armor table
- Repair system reworked, if the recipe output has the same item input will no longer be increased by smithing level
- GetMiningSpeed is now a transpiler to increase performance
- GetMiningSpeed is no longer calculated on servers
- All armors now include their proficiency based on material
- Levels will now show the held info damage difference too
- Fixed axe level earning experience for breaking things that is not wood