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Stats
- Every 1 Strength give you 0.5% base life
- Every 5 Strength give you 1% base life regen
- Physicial Damage = (Actual Damage * 1% Per Strength) // 100 Strength = 2x Damage
- Every 1 Agility give you 1% more armor amplification
- Every 5 Agility give you 1% more Evasion
- Ranged Damage = (Actual Damage * (agility * 0.1))
- Every 1 Intelligence give you 0.5% base mana
- Every 5 Intelligence give you 1% base mana regen
- Magic Damage (Skill Damage * (intelligence * 0.1))
Physical damage is all damage your character can do with meele weapons or meele skills, physical damage can be increased with your character level, character class, or equipments stats and buffs.
Ranged damage is all damage your character can do with ranged weapons or ranged skills, rangeds damages can be increased with your character level, character class or equipments stats and buffs.
Magical damage is all damage your character can do with elemental skills, magical damage can be increased with your character level, character class or equipments stats and buffs.
Reduces all incoming physics damages by a porcentage of armor, 100 Armor gives you 50% but 200 armor give you 75% physics resistences
Flublade actually have 5 types of magic damage, each one have 1 specific resistence, Magical resistences works for all types os magics, the system is the same with armor, if you have 100 magic resistence, means that you will protect 50% from incoming magic damage
Types of magic damage:
- Fire
- Water
- Nature
- Light
- Dark