Fades the camera entity when it gets too close to the camera.
This client-side mod uses the active perspective's third_person trait from Perspective API to decide when camera-entity fading applies.
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Fades the camera entity when it gets too close to the camera.
This client-side mod uses the active perspective's third_person trait from Perspective API to decide when camera-entity fading applies.