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Commands
Ragdolls one or more players, flinging them away from a source position or entity. Requires permission level 2.
/ragdoll <targets> <length> <strength> <x> <y> <z>
/ragdoll <targets> <length> <strength> by <entity>-
targets- player selector. -
length- ticks the ragdoll lasts. The player cannot get up early. -
strength- velocity multiplier.0ragdolls in place,1is moderate,3is very strong. -
x y z- world position the force originates from. Supports relative (~) and local (^) coordinates. -
by <entity>- uses the entity's current position as the force origin.
The player is flung in the direction from the source toward them.
# Flings player upward moderately for 3 seconds (source 5 blocks below)
/ragdoll @p 60 1 ~ ~-5 ~
# Blasts player from the nearest armor stand for 5 seconds
/ragdoll @p 100 2 by @e[type=minecraft:armor_stand,limit=1,sort=nearest]
# Player falls backward gently for 2 seconds (source 3 blocks ahead)
/ragdoll @p 40 0.25 ^ ^ ^3
# Player launches forward hard for 1 second (source 3 blocks behind)
/ragdoll @p 20 3 ^ ^-2 ^-3Utility and debug commands:
/sable_player_ragdoll dummy
/sable_player_ragdoll dummy <pos> <heading>
/sable_player_ragdoll dummy profile <profile>
/sable_player_ragdoll dummy profile <profile> <pos> <heading>
/sable_player_ragdoll mobless <entity>
/sable_player_ragdoll mobless <entity> <pos>
/sable_player_ragdoll wailing start
/sable_player_ragdoll wailing start <duration_ticks> <stiffness> <interval_ticks> [targets]
/sable_player_ragdoll wailing stop [targets]
/sable_player_ragdoll ragdolling_stick
/sable_player_ragdoll deleting_stickDummy despawn options can be appended where supported:
despawn default
despawn never
despawn after_ticks <ticks>
despawn below_speed <meters_per_second>heading is in degrees, using Minecraft's yaw-style direction.
mobless spawns a mob ragdoll from an entity type and then removes the temporary
source entity once the client model capture finishes. A player must be near
enough to track the position, and the entity type must be allowed by the mob
ragdoll whitelist.
ragdolling_stick gives a stick that triggers ragdolling behavior.
deleting_stick gives a stick that deletes a clicked ragdoll on left-click and
detaches the clicked limb on right-click. Detached limbs stay in the world
as independent parts until deleted.