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levrault edited this page Aug 20, 2021
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The LE Dialogue Editor is an standalone application, made with the Godot Engine, created with the main purpose to manage tiny but complex dialogues.

If you want to create a visual novel or a story driven game with non-linear story, this application shouldn't be your first choice. Why? Because managing heavy dialogue in a tree view will be pretty hard to maintain. That's why you should check those plugin/applications instead
- Dialogic a exclusive plug-in for Godot Engine by Emilio Coppola
- Twinejs a port of Twine
- Renpy a visual novel engine
- Visual Novel Maker a visual novel engine
But if you have more modest needs (like me), LE Dialogue Editor should do the job. It supports
- Dynamique localization (choose over existing locale, create your own custom one if you need)
- Create, save and custom your own characters library to quickly choose who speaks
- Different kind of dialogue node (based on your project needs)
- Characters with name and multiple portraits
- Name only
- Text only
- Set a maximum numbers of letters per dialogue and choose
- Choices branching
- Conditional branching for both dialogue and choices
- Preview of the dialogue based on the condition
- Emitting custom signals for your dialogue (more of a Godot thing, but you can customize it how you want)
- Editing multiple JSON file at once
- Multi-os support
- An pretty ok-ish IU
- Works on every engine that can read a json file
