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This repository was archived by the owner on Feb 27, 2023. It is now read-only.
levrault edited this page Aug 20, 2021 · 5 revisions

What is the LE Dialogue Editor?

The LE Dialogue Editor is an standalone application, made with the Godot Engine, created with the main purpose to manage tiny but complex dialogues.

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Does LE dialogue editor is what you need?

If you want to create a visual novel or a story driven game with non-linear story, this application shouldn't be your first choice. Why? Because managing heavy dialogue in a tree view will be pretty hard to maintain. That's why you should check those plugin/applications instead

But if you have more modest needs (like me), LE Dialogue Editor should do the job. It supports

  • Dynamique localization (choose over existing locale, create your own custom one if you need)
  • Create, save and custom your own characters library to quickly choose who speaks
  • Different kind of dialogue node (based on your project needs)
    • Characters with name and multiple portraits
    • Name only
    • Text only
  • Set a maximum numbers of letters per dialogue and choose
  • Choices branching
  • Conditional branching for both dialogue and choices
  • Preview of the dialogue based on the condition
  • Emitting custom signals for your dialogue (more of a Godot thing, but you can customize it how you want)
  • Editing multiple JSON file at once
  • Multi-os support
  • An pretty ok-ish IU
  • Works on every engine that can read a json file

does this app if for you

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