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v0.32.0
Minor Changes
-
#365
aa015ffThanks @LewisIsWorking! - Optionally apply players' basic-save spell damage to enemies by each one's degree of success.A third world setting, Auto-apply players' basic-save spell damage, is off until a GM turns it
on, separately from rolling the saves. When a player rolls damage for a spell with a basic save, and
every creature they targeted has rolled its save, the GM's browser applies the damage through PF2e's own
apply: half on a success, full on a failure, double on a critical failure, none on a critical success.- Only when the damage follows a cast of that spell at the same rank, its formula is PF2e's own for that
rank, and its total is possible. Anything else waits in the roll deck, saying why. - Only enemies still standing in the running combat; a spell that caught an ally waits for the GM.
- Damage rolled before the saves waits for them, and is applied once the last save arrives.
- With no full GM connected, the damage is queued and applied when a GM connects, exactly once.
- Only when the damage follows a cast of that spell at the same rank, its formula is PF2e's own for that