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Releases: LewisIsWorking/invisi-rolls
Releases · LewisIsWorking/invisi-rolls
Release list
v0.4.1
Patch Changes
- #16
60da850Thanks @LewisIsWorking! - Revealing a card now removes it from every GM's chat, not only the GM who clicked Reveal.
v0.4.0
Minor Changes
- #14
1d5a105Thanks @LewisIsWorking! - Invisi cards have a Reveal button for the GM: it posts the roll to everyone as a normal chat message and removes the hidden copy.
v0.3.0
Minor Changes
- #11
5261dfdThanks @LewisIsWorking! - PF2e and SF2e secret checks (Recall Knowledge, Seek, Sense Motive and the like) are now Invisi-Rolls, so players' browsers never receive them. A world setting turns this off.
v0.2.0
Minor Changes
- #9
b8f2ab5Thanks @LewisIsWorking! - A game system can now ship Invisi-Rolls built in: each release attaches a library package (invisi-rolls.tgz) with embedInvisiRolls, which runs on the system's own socket and flag scope and stands aside if the standalone module is active.
Patch Changes
- #7
ea3264eThanks @LewisIsWorking! - Verified on Foundry 14.368, and each release now publishes itself to foundryvtt.com.
v0.1.3
Patch Changes
- #4
6f1e2fdThanks @LewisIsWorking! - Keep what other modules add to a message in their own preCreate hooks, such as PF2e Toolbelt's target rows on damage cards. Invisi-Rolls now takes the message only after every module has finished it.
v0.1.2
Patch Changes
- #2
8863bdeThanks @LewisIsWorking! - Fix the GM's own Invisi-Rolls from PF2e character and NPC sheets (strikes and other checks) failing with "An Invisi-Roll arrived but could not be shown". PF2e leaves a function in those messages' data, which the browser refused to copy.
v0.1.1
Patch Changes
3d305bdThanks @LewisIsWorking! - Dice So Nice no longer rolls an Invisi-Roll's dice twice on the GM's screen.
v0.1.0
Full Changelog: https://github.com/LewisIsWorking/invisi-rolls/commits/v0.1.0