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Resleriana Capture v1.3.0
- Add
manifest.jsonto capture ZIPs with stream SHA-256 hashes, byte and record counts, schema/plugin identity, hook coverage and recording gaps. - Checkpoint completed compressed blocks so crash recovery verifies saved data and reports unfinished tails. Preserve uncertain legacy recordings.
- Recover older recordings separately from the active writer and handle recordings started in the same second without overwriting them.
- Finish admitted events before closing the writer, verify completed ZIPs before retrying temporary-file cleanup, and count scalar values against the snapshot limit.
- Record skipped combat hooks, reader and observer failures, transport exception types and retry counts in capture diagnostics.
- Capture summon-result records and battle fields previously omitted by the 96-field limit. Keep the existing queue, depth, collection and body limits.
- Publish AtelierCapture source and remove installer/runtime binaries from the Git tree. Build releases from public source and checksum-pinned dependencies, without game-generated assemblies.
- Build and package the modified BepInEx 6.0.0-be.788 runtime, HarmonyX 2.16.1 and custom HarmonySupport with English Localization 2.0.0.
- Publish installer checksums, a release manifest and GitHub build provenance. Capture manifests describe integrity, not proof of genuine gameplay.
Download Resleriana-Capture-v1.3.0-win-x64.zip and extract its contents beside AtelierResleriana.exe. Existing captures are preserved. New captures remain one ZIP per run, with four JSONL streams and a small manifest.