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Releases: LightforgeProject/lightforge
Releases · LightforgeProject/lightforge
Release list
Lightforge v1.0.0-beta.4
1.0.0-beta.4
-
Added the WoW: Forever stress test. It sits beside the beta in Forever's
version picker, which stays on the beta until Forever launches. -
WoW: Forever now appears in Add a game.
-
A game Blizzard offers as a pre-install says so: the button reads
PRE-INSTALL, and a line under it says when the servers open. You can still
start it before then to check the install works; the login is what waits.In-between release to fix the Pre-Downloads to the Launcher
Lightforge v1.0.0-beta.3
1.0.0-beta.3
- Added Heroes of the Storm.
- A World of Warcraft install found during setup is now added even when its
folder refuses new files. Only Battle.net's half is skipped in that case,
and the launcher says so, where before the whole thing was abandoned and a
game already on the disk sat there offering to download itself again. - If the folder is simply missing its own write permission, Lightforge adds
it back rather than asking you to run chmod on your own install, and tells
you it did. - A game that could not be added now says so in red instead of a grey line
that looked exactly like the ones reporting success. - An install sitting in a drive Lightforge already knows about is picked up
instead of skipped, which is what happens if you run the first-run setup a
second time. - Downloads check that the install folder will accept a file before they
start, rather than finding out at the end. An update that could not be
finished used to fail after every byte was already on the disk. - When something goes wrong, the message now carries the system's own reason
— permission denied, read-only disk, no space — instead of only naming the
folder it happened in. - Games installed on an added drive are recorded for Battle.net under that
drive, so Battle.net can find them instead of looking in the default
library and reporting that the folder holds no game files. - Lightforge no longer creates an empty World of Warcraft folder in every
drive it manages. That folder looked like a broken install, and it took the
name an existing install would otherwise be moved into. - Quitting a game now leaves the Wine prefix tidy straight away. It used to
be left for the next launch to clean up, which is why starting a game
shortly after closing one could sit there for several seconds doing
nothing visible. On a retail session that wind-down ran for nine seconds,
and pressing Play anywhere inside it paid for the whole thing. - Play comes back about a third of a second sooner once the game's window
has closed. - The two configuration files a client reads before it can start anything
are now written into the game's own data while it downloads. The client
used to fetch them itself on the first launch of every new build — about
a second and a half spent waiting on a server for files that were already
on the disk. - The pre-launch check that clears the prefix now records how long each of
its steps took, and it goes into a bug report. A launch that feels stuck
can be answered with where the time went rather than a guess. - The install dialog is wider, and the drive it offers no longer squeezes
"x.xx TiB free" into three stacked words. Install folders inside your home
directory are written as ~/Games/… instead of in full. - You can cancel a download now rather than only pausing it. It is in the cog
beside the Play button, and it is there whether the download is running,
queued or paused. - Blizzard games found during setup now appear in the game band as soon as you
tick them. - Lightforge now tells you when a newer version has been released. It asks
GitHub once while the launcher is starting, and if there is a newer one it
says so with a link to the release. Nothing is downloaded or installed for
you: the program belongs to whatever you installed it with, and that is
where it should be replaced.
Lightforge v1.0.0-beta.2
1.0.0-beta.2
- Play comes back the moment the game closes. It used to stay dark until the
whole Wine prefix had wound down behind the game — the voice proxy, the
in-game shop's browser, then Wine's own background services — which on a
long session reads as a launcher that has hung rather than one that is
tidying up. The tidying still happens, out of your way. - News on the Play page now starts off, so a first run is the game's artwork
and nothing else. It is one switch in Settings under General, and anyone
who already has it on keeps it. - The download and install commands in the README and the install guide name
the files GitHub actually serves for a release.
Lightforge v1.0.0-beta.1
1.0.0-beta.1
- The first public build. Everything below is what it does.
- Install, update and launch every World of Warcraft flavour — Retail,
Classic, Classic Era, Anniversary — with each line's PTR and beta branches
behind its version picker. - Downloads come straight from Blizzard's content servers, through the same
storage format the real client uses, with no Battle.net involved and no
Windows installer in the way. - An interrupted download resumes where it stopped rather than starting over,
and only one runs at a time so neither ETA is a guess. - Check an install two ways: a fast pass that reads a header per file, and a
deep one that hashes every stored byte against its own checksums. Both are
safe to run while the game is open, and anything damaged is simply fetched
again. - Pick the region and the language you actually want, instead of downloading
English from Europe. - Optional extras like the high-resolution texture pack stay off unless you
ask for them, and their size is shown before you decide. On one build that
is 37 GiB nobody asked for. - Remove a version and give back only the data no other version is using.
- Keep games on as many drives as you like. Add a partition as a library,
choose where each game installs, and set the one Battle.net installs its own
games to. - A drive that is not mounted is reported as exactly that — the game is still
on it, untouched — rather than quietly downloading it again. Libraries are
recognised by a marker on the volume, so a drive that comes back on a
different mount point is still found. - See free space per drive, and clear caches per drive.
- Set Battle.net up by itself: the Wine prefix, a verified Proton-GE build and
the client, in three steps you can watch. - Everything you install through Battle.net gets a tile here and starts with
one press — the launcher opens the client, waits for the sign-in, names the
game and waits until you quit. - The in-game shop and the WoW Token work, which took some finding.
- Stale processes from a previous session are cleared before anything starts,
so Battle.net stops sitting on "Initializing Data...". - Proton-GE is downloaded, checked against its published checksum and managed
for you — no Steam, no Lutris, no system Wine needed. Pin a specific build
to one game, including the games Battle.net starts. - A first run that asks where things should go, picks region and language,
finds the Blizzard games already on this machine and keeps them exactly
where they are, whether they came from Lutris, Bottles, Heroic or a prefix
you made by hand. - Addons from CurseForge, WoWInterface, Tukui and GitHub in one list, with
search, a most-downloaded list to browse, and changelogs. - Each addon can follow stable, beta or alpha builds, be pinned to one
version, or be left out of bulk updates entirely. - Bring a collection over from WoWUp by pasting its export token, and export
yours the same way. - Addons you installed by hand are recognised by their contents and managed
from then on. - Where an author has asked not to be distributed by third-party tools,
Lightforge says so and sends you to their page rather than going around it. - Game optimizations as three presets — Frames, Balanced, Looks — over the
settings they change, with your own environment variables kept separate. - Run the game on Proton's Wayland backend instead of XWayland, ask for HDR,
and say which monitor it should treat as its primary. - Give the driver's shader cache room, so a long session stops throwing away
shaders it is about to need again. - Cap the frame rate while the window is not focused, turn off cloth physics,
keep the pointer inside the window, draw a software cursor, and ignore the
desktop's mouse acceleration. - MangoHud and your own launch wrappers, for the games Lightforge starts and
the ones Battle.net starts. - The games Battle.net launches get their own optimization profile, in
Settings, covering the client and everything it starts. - News from Wowhead, Icy Veins and Blizzard in one page, and beside the game
you are looking at. - Report a bug or send feedback from inside the launcher, with a screenshot
you can drop on the window and the last things the launcher said. Nothing is
ever sent without pressing Send, and the report shows you exactly what it
carries. - Battle.net can start minimized, and the launcher can get out of the way when
a game comes up. - A command line with forty-five commands beside the launcher, for scripting
and for looking at what Blizzard is actually serving. - One 22 MB binary, no background service, nothing running once you close it.