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Lily edited this page Feb 19, 2024
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A combination of Another custom sigil mod, Extra Sigils and AnthonysSigils. Currently at 175+ new sigils.
The GUID of this mod is "ATS".
List of Cards (Click to Expand)
This is a list of cards which are created by sigil effects in this mod. They do not appear outside of sigil effects.
| Portrait | Name | Cost | Power | Health | Sigils | Tribe | Traits | Created By | Notes |
|---|---|---|---|---|---|---|---|---|---|
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Acid Puddle | Free | 0 | 1 | Sharp Quills | None | Terrain | Caustic | |
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Jackalope | 2 |
2 | 2 | Hooved | Draw Jackalope | |||
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Chicken | Free | 1 | 1 | Chicken | None | Transform Chicken (Loose Cannon), Transform Chicken (Enemy Only) |
List of Sigils (Click to Expand)
| Icon | Sigil Name | Power Level | Description | Notes |
|---|---|---|---|---|
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Bond | 2 | Any creatures adjacent to [creature] will gain either +1 attack or +1 health, depending on which stat it is closest to. | |
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Short | 0 | [creature] will not be blocked by an opposing creature bearing the airborn sigil. | |
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Tribe Attack | 3 | While [creature] is on the board, all other cards on your side of the board of the same tribe will gain +1 attack. | |
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Tribe Health | 2 | While [creature] is on the board, all other cards on your side of the board of the same tribe will gain +1 health. | |
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Noble Sacrifice | 1 | [creature] is counted as 2 blood rather than 1 blood when sacrificed. | |
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Superior Sacrifice | 3 | [creature] is counted as 4 blood rather than 1 blood when sacrificed. | |
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Imbuing | 3 | [creature] will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon it. | Buffs per tribe: - Canine: GaurdDog sigil, 1 attack and 1 health - Bird: Flying sigil and 1 attack - Reptile: TailOnHit sigil and 1 health - Insect: Tribe Attack sigil - Squirrel: Bi Blood sigil - Hooved: SplitStrike sigil |
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Exhaustion | -2 | The attack of [creature] will be decreased by the same amount as its lost health. | |
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Charge | 5 | Pay 3 bones to choose an enemy creature that [creature] will strike. | |
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Picky | -2 | [creature] cannnot be summoned by using any free cards as sacrifice. | |
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Fearful | -2 | When [creature] is struck without it resulting in death, it will be returned to its owner's hand. | |
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Bone prince 2 | 1 | When [creature] dies, 2 bones are rewarded instead of 1. | |
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Bone prince 3 | 1 | When [creature] dies, 3 bones are rewarded instead of 1. | |
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Bone lord 5 | 3 | When [creature] dies, 5 bones are rewarded instead of 1. | |
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Bone lord 6 | 3 | When [creature] dies, 6 bones are rewarded instead of 1. | |
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Bone hoarder 1 | 1 | When [creature] is played, 1 bone is rewarded. | |
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Bone hoarder 2 | 1 | When [creature] is played, 2 bones are rewarded. | |
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Bone hoarder 3 | 2 | When [creature] is played, 3 bones are rewarded. | |
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Host | 5 | [creature] is the host of other creatures. It will give you such creature when struck. | Will use the ice cube parameter to define what creature it gives. Default: ringworm |
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Spawner | 5 | At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil and will create another creature in its old space. | Will use the ice cube parameter to define what creature it spawns. Default: squirrel |
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Launcher | 5 | At the end of its owner's turn, [creature] will create another creature on a random empty space on the owner's side of the table. | Will use the ice cube parameter to define what creature it spawns. Default: squirrel |
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Shapeshifter | 5 | [creature] is ever changing. It will change its form once it's struck. | Will use the ice cube parameter to define what creature it transforms into. Default: amoeba |
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Support call | 3 | When [creature] is played, a card from your sidedeck is created in your hand. | |
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Bait | 1 | When an opposing creature is played and there is no card opposite of [creature], the opposing creature will move to that spot. | |
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Linguist | 3 | While [creature] is on the board, all talking cards on your side of the board get +1 attack. | |
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All seeing | 3 | While [creature] is on the board, all talking cards on your side of the board get +2 health. | |
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Blood shifter | 3 | When [creature] kills another card, it will turn into that card. | |
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Asleep | -1 | [creature] has 0 attack for as long as it has this sigil, at the start of the player's turn this sigil will be removed from [creature]. | |
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Song of sleep | 2 | If a creature moves into the space opposing [creature], that creature will obtain the asleep sigil. | |
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Warper | 1 | At the end of its owner's turn, [creature] will move to the right, jumping over any creatures in its path, if it encounters the edge of the board, it will loop over to the other side. | |
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Rushing march | -2 | At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil, however if it hits a card whilst moving, [creature] will stop and the card it hit will perish. | |
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Wild hunger | 4 | At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil, however if it hits a card whilst moving, [creature] will stop, the card it hit will perish and [creature] will gain 1+/1+. | |
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Right scratch | 4 | When [creature] attacks it will also attack the space on the right of the attacked slot. | |
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Left scratch | 4 | When [creature] attacks it will also attack the space on the left of the attacked slot. | |
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Double scratch | 6 | When [creature] attacks it attacks twice and the space right and left of the attacked slot. | |
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Puppets gift | 2 | As long as [creature] is on the board any cards with brittle won't die because of brittle. | |
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Instant | -3 | [creature] will perish immediately after its played. | |
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Abundance | 1 | [creature] will grant one tooth per instance of Abundance when killed. | |
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Acidic Trail | 4 | At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil, and deal 1 damage to the opposing creature if it is able to move. | |
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Antler Bearer | 2 | When [creature] is killed, gain three random hooved tribe cards. | |
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Agile | 1 | When [creature] would be struck, it will move out of the way. | |
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Ambush | 3 | When a creature moves into the space opposing [creature], they are dealt 1 damage. | |
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Blight | -5 | When [creature] is sacrificed, it subtracts its stat values to the card it was sacrificed for. | |
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Blinding Strike | 2 | When [creature] damages another creature, that creature gains the Random Strikes Sigil. | |
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Blood Growth | 0 | When [creature] attacks, the amount of blood it is counted as when sacrificed will increase. | |
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BloodGuzzler | 0 | [creature] deals damage, it gains 1 Health for each damage dealt. | |
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Bodyguard | 2 | [creature] will redirect the initial attack of a card to it, if the attack was targeting a card in an adjacent space. | |
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Bombardier | 0 | [creature] will deal 10 damage to a random creature during the end phase of the owner's turn. | |
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Bone Picker | 1 | [creature] kills a creature, it will generate 1 Bone. | |
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Boneless | -2 | [creature] gives no bones! Any bones gained from sigils or death will be negated. | |
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Bone Shard | 0 | [creature] will generate 1 bone when hit, if it lives through the attack. | |
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Box | 0 | [creature] will get removed from your deck on death, and a new creature contained within will be added to it. | |
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Broken | -2 | [creature] is permanently removed from your deck if it dies. | |
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Burning | 0 | [creature] is on fire, and will gain 1 power and loose 1 health each upkeep. | |
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Caustic | 2 | At the end of the towner's turn, [creature] will move in the direction inscribed in the sigil, and drop an acid puddle in their old space. | |
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Coin Finder | 2 | At the end of the owner's turn, [creature] will grant the owner 1 foil. | |
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Consumer | 4 | When [creature] kills another creature, it gains 2 health. | |
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Cowardly | -1 | [creature] will not attack a card with a power 2 higher than its own. | |
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Deadly Waters | 4 | [creature] will kill cards that attacked over it while it was face-down. Does not affect cards that have Airborne or Made of Stone. | |
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Deathburst | 4 | [creature] will deal 1 damage to each oppsing space to the left, right, and center of it. | |
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Desperation | 0 | [creature] is damaged to 1 health, it will gain 3 power. | |
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Disease Absorbtion | -1 | When played, [creature] will take all negative sigils onto itself. | |
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Dive (Bones) | 0 | Pay 2 bones to cause this card to flip face down at the end of the owner's turn. | |
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Dive (Energy) | 0 | Pay 2 energy to cause this card to flip face down at the end of the owner's turn. | |
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Draw Blood | 3 | When [creature] is played, a random card costing blood is created in your hand. | |
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Draw Bone | 3 | When [creature] is played, a random card costing bone is created in your hand. | |
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Draw Card | 3 | When [creature] is played, a card relating to it's ice cube parameter (default Stoat) is created in your hand. | |
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Draw Jackalope | 3 | When [creature] is played, a Jackalope is created in your hand. | |
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Draw Strafe | 1 | When [creature] moves, a random card with a movement sigil is created in your hand. | |
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Dwarf | 0 | When [creature] is drawn, it will loose one unit of cost, as well as 1 power and 2 health (can't go below 1 health). A unit is defined as: 1 blood, 3 bones, 3 energy, or all mox. | |
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Dying | -1 | [creature] will die after X number of turns. | |
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Electric | 4 | When [creature] decalres an attack, they will deal half the damage to cards adjacent to the target. | |
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Enforcer | 7 | At the start of the owner's turn, [creature] will cause adjacent creatures to attack. | |
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Enrage | -1 | [creature] will empower adjacent allies, increasing their strenght by 2. However, if they perish while empowered, they are permamently removed from your deck. | |
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Entomophage | 0 | [creature] will deal 2 additional damage to cards of the insect tribe. | |
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Familiar | 1 | A familiar will help with attacking when it's adjacent allies attack a card. | |
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Firestarter | 2 | When [creature] damages another creature, that creature will gain the Burning Sigil. The Burning Sigil is define as: Each upkeep, this creature gains 1 strength but looses 1 health. | |
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Fish Hook | 0 | When [creature], a targeted card is moved to the owner's side of the board. | |
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Frightful | 5 | [creature] will cause opposing creatures to move out of the way when it attacks. | |
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Giant | 4 | When [creature] is drawn, it will gain one unit blood of cost, as well as one attack and two health. | |
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Grazing | 1 | At the end of the owner's turn, [creature] will regen 1 health if there is no opposing creature. | |
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Gripper | 4 | At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil, and try to move the opposing creature with it if it can. | |
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Haste | 4 | [creature] will attack as soon as it gets played on the board if played not during combat. | |
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Hasteful | 5 | [creature] will attack as soon as it gets played on the board. It will not attack during normal combat. It will attack at the start of the owner's turn. | |
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Herd | 4 | [creature] will summon a copy of itself each upkeep, up to three times. | |
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High Tide | 1 | While [creature] is on the board, it will grant creatures that are on the same side of the board the waterborn sigil. Does not affect cards that are Airborne. | |
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Injured | -1 | [creature] is hurt and will lose 1 health each time it declares an attack due to the strain of the injuries. | |
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Hourglass | 6 | [creature] will cause the opponant to skip their turn when played. | |
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Leech | 3 | When [creature] deals damage, it will heal 1 Health for each damage dealt to a card. | |
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Lead (Bones) | 1 | Pay 2 bones to move this card one slot in the direction inscribed on the sigil. | |
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Lead (Energy) | 1 | Pay 2 energy to move this card one slot in the direction inscribed on the sigil. | |
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Life Gambler | 2 | At the end of the owner's turn, [creature] will deal 2 damage to the owner in exchange for a 0 to 6 increase in stats. Failing to pay this cost will result in death. | |
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Low Tide | 1 | While [creature] is on the board, it will negate the waterborne sigil of creatures on it's side of the board. | |
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Lure | 1 | [creature] will cause facedown cards to become face up when attacking. | |
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Maneuver | 2 | At the start of the owner's turn, [creature] will strafe in the direction inscribed on the sigil if there is a creature in the opposing slot from it. Else it will strafe in the opposite direction inscribed on the sigil. | |
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Medic | 3 | At the start of the owner's turn, [creature] will try heal 1 damage to a friendly card for each instance of Medic. | |
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Midas | 2 | [creature] kills a creature, it will generate 1 Foil for each instance of Midas the card has. | |
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Multi-Strike | 0 | [creature] will strike a card multiple times, if it lives through the first attack. Will not trigger -on attack- or -on damage- effects with the extra strikes. | |
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Nutritious | 2 | When [creature] is sacrificed, it adds 1 power and 2 health to the card it was sacrificed for. | |
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Opportunist | 2 | [creature] will gain 1 power for each instance of Opportunist, when the opposing slot is empty. | |
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Paralysis | -1 | [creature] will only attack every other turn. Some effects from sigils may bypass this. | |
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Pathetic Sacrifice | -3 | [creature] is so pathetic, it is not a worthy or noble sacrifice. [creature] is meant to stay on the board, and thus can't be targeted by the hammer. | |
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Pierce | 4 | [creature] attacks the card in queue behind it's initial target first when declaring an attack. | |
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Poisonous | 2 | When [creature] perishes, the creature that killed it perishes as well. | |
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Possessor | 1 | When [creature] perishes, it will grant a random friendly card that is on the board it's base power and health. | |
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Powerful Possessor | 3 | When [creature] perishes, it will grant a random friendly card that is on the board it's base plus modified power and base plus modified health. | |
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Power from Movement | 1 | At the start of the owner's turn, [creature] will gain 1 power and 1 health if it moved last round. | |
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Predator | 2 | [creature] will gain 1 power for each instance of Predator, when the opposing slot has a card. | |
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Prideful | -1 | [creature] will not attack a card with a power 2 lower than its own. | |
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Protector | 2 | [creature] will attacks on adjacent allies to hit directly. | |
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Ram | 3 | [creature] will try to ram the card infront of it when played, or every upkeep till it succeeds once. It will send the rammed target to the queue if on my side, or back to the hand if on your side. Does not work during combat. | |
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Random Strafe | 1 | [creature] is drawn, it will gain a random strafe sigil. | |
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Random Strike | -1 | [creature] will strike at opponent slots randomly when it attacks. | |
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Recoil | -1 | [creature] will take 1 damage each time they attack. | |
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Regen | 4 | At the end of the owner's turn, [creature] will regen to full health. | |
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Regen 1 | 1 | At the end of the owner's turn, [creature] will regen 1 health. | |
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Regen 2 | 2 | At the end of the owner's turn, [creature] will regen 2 health. | |
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Regen 3 | 3 | At the end of the owner's turn, [creature] will regen 3 health. | |
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Repellant | 3 | When [creature] perishes, the creature that killed it gets pushed into the back row. | |
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Resistant | 4 | [creature] will only ever take 1 damage from most things. Some effects might bypass this. | |
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Retaliate | 5 | [creature] will strike those who strike their adjacent allies. | |
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Schooling | 2 | [creature] will grant creatures with the waterborn 1 power. | |
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Scissors | 5 | When [creature] is played, a targeted card cut in two. | |
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Sickness | -1 | [creature] will loose 1 attack each time it declares an attack. | |
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Sluggish | -1 | [creature] will not attack during normal combat. It will instead attack after the Opponent's cards attack. | |
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Stampede | 4 | [creature] will cause adjacent creatures to attack when played on the board if played not during combat. | |
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Strong Wind | 1 | If [creature] is on the board, negate the airbone sigil of all cards that are played after it. | |
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Submerged Ambush | 4 | [creature] will deal 1 damage to cards that attacked over it while it was face-down. Does not affect cards that are Airborne. | |
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Take-Off (Bones) | 0 | Pay 2 bones to give this card Airborne till the start of owner's next turn. | |
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Take-Off (Energy) | 0 | Pay 2 energy to give this card Airborne till the start of the owner's next turn. | |
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Thick Shell | 1 | When attacked, [creature] takes 1 less damage. | |
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Thief | 3 | [creature] will try to steal a random default sigil from an opposing creature when played, or at the start of the owner's turn until it does. | |
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Tooth Bargain | 0 | When [creature] is played, it will put 1 point of damage of it's opponent's side of the scale. When it perishes, it will put 2 damage on the owner's side of the scale. | |
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Toothpuller | 7 | At the end of the owner's turn, [creature] will add one point of damage to the opponent's scale. | |
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Tooth Shard | 1 | [creature] will generate 1 foil when hit, if it lives through the attack. | |
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Toxin | 2 | When [creature] damages another creature, that creature looses 1 power and 1 health. | |
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Toxin (Strength) | 2 | When [creature] damages another creature, that creature looses 1 power. | |
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Toxin (Vigor) | 2 | When [creature] damages another creature, that creature looses 1 health. | |
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Toxin (Deadly) | 2 | When [creature] damages another creature, that creature gains the Dying Sigil. The Dying Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one health. | |
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Toxin (Sickening) | 2 | When [creature] damages another creature, that creature gains the Sickness Sigil. The Sickness Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one attack. | |
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Trample | 6 | When [creature] deals overkill damage to a card, the overkill damage will be sent to the owner. | |
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Transient | -1 | At the end of the owner's turn, [creature] will return to your hand. | |
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Tribal Ally | 2 | When [creature] is played, A card of the same tribe is created in your hand. No tribe counts as a tribe of tribeless. | |
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Tribal Tutor | 1 | When [creature] is played, you may search your deck for a card of the same tribe and take it into your hand. No tribe counts as a tribe of tribeless. | |
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Turbulent Waters | 3 | [creature] will force other creatures with waterborne to resurface and take 1 damage at the start of the owner's turn. | |
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Velocity | 1 | At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil. If it is able to move, it will gain 1 power and 1 health. | |
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Vicious | 1 | When [creature] is attacked, it gains 1 power. | |
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Withering | -1 | [creature] will perish at the end of the opponant's turn. | |
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Zapper | 1 | When [creature] damages another creature, that creature will gain the Paralysis Sigil. The Paralysis sigil is defined as: A card bearing this sigil will only attack every other turn. | |
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Sticky | 4 | If the card opposing [creature] moves, [creature] will try to move with it | |
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Activated Latch Nano Shield | 0 | When activated for a cost of 1 energy / 2 bones will allow the owner to give a creature Nano Shield. | |
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Activated Latch Brittle | 0 | When activated for a cost of 1 energy will allow the owner to give a creature Brittle. | |
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Activated Latch Explode On Death | 0 | When activated for a cost of 1 energy will allow the owner to give a creature Explode On Death. | |
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Activated Latch Reach | 0 | When activated for a cost of 2 energy will allow the owner to give a creature Reach. | |
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Docile | 0 | At the Start of its owner's turn [creature] will lose -1 attack and will gain +1 health. | |
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Transform Chicken (Loose Cannon) | 0 | [creature] will transform a random creature on the board into a Chicken. A Chicken is defined as 1 Attack, 1 Health. | |
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Transform Chicken (Enemy Only) | 0 | [creature] will transform a random creature on the board on the opponent's side into a Chicken. A Chicken is defined as 1 Attack, 1 Health. | |
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To The Slaughter | 0 | At the end of each turn [creature] will eat a random Chicken gaining the same amount of attack as the eaten chicken's health, and gaining the same amount of health as the eaten chicken's attack. | |
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Chicken | 0 | [creature] counts as a Chicken. | |
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Mount | 2 | Cards may be played on top of [creature]. If they are their sigils and stats will be combined, and a name combination will be created. | When a creature is placed on top of a card bearing this sigil, the mount sigil will be removed from it. |
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Parasite | 2 | [creature] may be placed on top of any card. If it is their sigils and stats will be combined, and a name combination will be created. | |
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Hermit | 1 | [creature] may be placed on any terrain card. If it is their sigils and stats will be combined, and a name combination will be created. | |
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Draw Energy | 3 | When [creature] is played, a random card costing energy is created in your hand. | |
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Draw Mox | 3 | When [creature] is played, a random card costing mox is created in your hand. | |
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Draw Cost | 4 | When [creature] is played, a random card that has the same cost type as [creature] is created in your hand. | |
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Hyped | 0 | [creature] will attack at the start of the owner's turn in addition to during normal combat. | |
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Resourceful | 3 | When [creature] is sacrificed, instead of dying, it loses a random sigil. Resourceful will only remove itself when there are no other sigils on the card. | |
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Hoodini | 1 | When [creature] is played, it will swap places with the opposing creature. | |
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Inaccurate | 0 | [creature] will strike a random one of the opposing spaces to the left and right of the spaces across from it as well as the space in front of it. | |
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Drunk | 0 | [creature] will strike a random one of the opposing spaces to the left and right of the space across from it. | |
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Underdog | -1 | [creature] can only be played when you are losing. | |
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Homing | 2 | If the opposing slot is empty, and there is a creature in a neighbouring lane, [creature] will attack that creature instead of attacking the opposing slot. | |
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Lullaby | 2 | When [creature] dies, all opposing creatures gain the asleep sigil. | |
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Nurse | 2 | At the end of the opponent's turn, [creature] will heal any adjacent friendly cards. | |
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Medical Aid | 2 | At the end of the opponent's turn, choose a hurt creature on the owner's side to heal for 1. | |
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Sympathetic | -2 | [creature] will only attack if the opposing creature has more or equal health to it. | |
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Shielded | 3 | When [creature] is dealt damage, the damage dealt is halved, rounded down. | |
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Frightened | -1 | When a creature moves into the space opposing [creature], [creature] will move away from that card to a random free adjacent spot, while prioritizing slots without any opposing creatures. | |
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Terrified | 0 | When a creature moves into the space opposing [creature], [creature] will move away from that card to a random free adjacent spot while pushing any creatures in it's way, while prioritizing slots without any opposing creatures. | |
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Alternating Scratch | 4 | When [creature] attacks it will also attack a space adjacent to the attacked slot, the adjacent slot that it will attack will change between left or right at the end of each opponent's turn. | |
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Choreography | 0 | On activation [creature] will cycle through: don't move, move left and move right. At the end of the owner's turn [creature] will move in the chosen way. |
List of Sigils (Click to Expand)
| Special Ability Name | Description | Notes |
|---|---|---|
| ChangePortraitWhenMerged | When a card bearing this special ability gains a sigil, it will change its portrait to its alternate portrait. |






















































































































































































