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v1.6.4

@Link-InterNumber Link-InterNumber tagged this 13 Dec 16:54
1. 体积雾shader;
2. 本地化资源加载功能抽象成接口,方便替换自定义;
3. 数据持久化系统优化,解耦序列化和反序列化操作,便于自定义扩展;
4. 优化UICodeGenerator;
5. 新增IntervalTaskRunner.cs,用于执行固定时间间隔任务;
6. 新增UIVirtualWindow,一个UI系统内MVC小系统;
7. 二进制加密方法替换,并新增二进制存储文件压缩;
8. DynamicResolutionController优化。

debug:
1. 配置表脚本OnLoaded()方法中无法使用Get();
2. 打包使用到Editor API;
3. ApplicationManager中InputSystem的引用加宏;
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Update:

1. Volumetric fog shader;
2. Abstracted the localized resource loading functionality into an interface for easy customization and replacement;
3. Optimized the data persistence system by decoupling serialization and deserialization operations, facilitating custom extensions;
4. Optimized the UICodeGenerator;
5. Added IntervalTaskRunner.cs for executing tasks at fixed time intervals;
6. Added UIVirtualWindow, a small MVC system within the UI framework;
7. Replaced binary encryption methods and added compression for binary storage files;
8. Optimized DynamicResolutionController.

Debug:

1. The Get() method cannot be used in the OnLoaded() method of configuration table scripts;
2. Packaging uses Editor API;
3. Added macro handling for ApplicationManager's reference to InputSystem.
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