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CTR Reload v0.7.5 Beta

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@LinksTech LinksTech released this 10 Oct 19:31

CTR Reload 0.7.5 Beta is a native Windows version of Crash Team Racing (PS1, 1999) with custom tracks and custom characters. It contains no game data: you need your own NTSC-U disc image (SCUS-94426, .cue/.bin).

Getting started: put ctr_native.exe and ReloadStudio.exe into a folder you can write to. The game asks for the disc image on the first start. Characters go into the characters folder, tracks into tracks; restart the game after adding new ones. Full details: README.txt.

Versioning reset: 0.7.5 follows 0.0.5. From now on we count 0.x.y in steps of 0.0.5.

HIGHLIGHTS

High-detail custom drivers (Preview)
Real 3D models with up to 30,000 triangles and 16 textures, sharp at every resolution, also in water and mirrors. Eight of them in one race run smoothly.
Turn it on: OPTIONS -> GRAPHICS -> NATIVE DRIVERS -> PREVIEW, then restart. Off by default; every character also keeps its classic model.

Animations
Make poses as shape keys in Blender and export a .glb: steer_left, steer_right, reverse, crash, jump, win, lose. All optional, missing poses are filled in automatically. Drivers lean into corners, and on the high-detail model they cheer or hang their head after the finish line.

Wheels of their own
Own front and rear wheels, adjustable axles and track width. They steer, roll with the speed and no longer seem to spin backwards at top speed.

Shadow and exhaust
Custom drivers can bring their own ground shadow and exhaust points. Smoke and turbo flames follow them.

Reload Studio

  • glTF (.glb) is now the recommended format. OBJ and PLY still work.
  • New 3D preview: orbit, pan, zoom, fixed views (including the race camera) and a live animation preview.
  • All character cards are open, and the page fits smaller screens.

Mods menu (Feature Preview)
In Arcade and in NITRO RACE / NITRO CUP (one player), a MODS box sits below LAPS.
CPU DRIVERS: DEFAULT, ALL RANDOM (all original and custom drivers) or ONLY SELECTED (hand-pick your opponents; pick one and race seven of them).
More mods are coming.

Also new and fixed

  • NITRO-PIT: TIME TRIAL has its own row.
  • The arcade cup keeps your custom driver at the podium.
  • Memory is released properly between races, and the first frame of a race no longer stalls.
  • OBJ materials with an emission colour but no diffuse colour are no longer drawn too dark.

FOR CREATORS

  • driver-template.blend: a placeholder driver with all seven shape keys and the export settings ready (Blender 5.2). Free for any use, CC0, see LICENSE-template.txt.
  • ANIMATIONS.txt: the step-by-step guide from model to export.
  • SHA256SUMS.txt: checksums of the creator files.

KNOWN ISSUES

  • Custom drivers without their own voice lines are silent.
  • Custom drivers racing as CPU opponents show a placeholder icon in the standings.
  • The cup podium shows custom drivers as their template.
  • Win and lose show only on the high-detail model.
  • Rigs are not supported yet; use shape keys.
  • Templates Coco and Polar (rldpack only) are not supported yet.
  • Re-export drivers from earlier builds to get correct wheel tread animation. A tread that is only painted on may still flicker.
  • Native drivers in split-screen are not performance-optimized yet.
  • Custom tracks: Battle is not built yet.
  • The high-detail format is a preview and may still change.

This is a beta: expect rough edges. Report bugs here: https://github.com/LinksTech/CTR-Reload-Edition/issues