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Releases: Linwendong83/nebula
Releases · Linwendong83/nebula
Release list
v0.9.22-dev.7
Alpha Version 0.9.22-dev.7
Changes
- Refine host-authoritative mecha combat, fleet commands, damage and combat resource consumption
- Simplify authority replication and reduce snapshot processing and diagnostic logging overhead
- Consolidate multiplayer persistence into
.serversaves, preserve legacy authority data and validate world identity when loading saves - Fix cross-planet production statistics and research updates when no technology is selected
- Fixed #8
- Fixed #9
- Fixed #10
- Fixed #11
- Fixed #12
- Fixed #13
- Fixed #14
- Fixed #15
- Fixed #16
v0.9.22-dev.6
Alpha Version 0.9.22-dev.6
Changes
- Compatible with Dyson Sphere Program 0.10.35.29104
- New host-authoritative world replication (Authority) architecture: Dark Fog combat, factory combat, construction dispatch, drones and resource accounting are simulated by the host alone; clients subscribe to scoped, versioned snapshots instead of stitching the world together from per-entity packets
- Replace the legacy per-entity combat/enemy/drone packet sync with authority envelopes: scoped snapshot subscription, command windows, backpressure, and automatic scope recovery and resync after packet loss or reconnect
- Persist host-only facts (resource ledger, drone budgets, construction task table) in an authority sidecar next to the server save; older saves migrate automatically
- Host-only game rules are now guarded on clients: ground-unit AI, mecha fuel replacement and similar writes run only on the host (legacy rooms and single-player behave as before)
- Session protocol raised to version 3; a room mixing dev.6 with older dev builds is refused at the handshake instead of desyncing
- Construction drones prioritize the player who placed the prebuild, falling back to other players and battle bases afterwards
- Fix join/leave announcements firing for players who are still loading; keep the chat overlay above pickup tips; fix the invincibility shader lighting every mecha in multiplayer
- 适配《戴森球计划》0.10.35.29104
- 全新主机权威(Authority)世界复制架构:黑雾战斗、工厂战斗、建造调度、无人机与资源结算统一由主机模拟,客户端按需订阅分作用域、带版本的状态快照,不再靠逐实体同步包拼凑世界
- 以权威信封包替换旧的战斗/敌人/无人机逐实体同步:作用域快照订阅、命令窗口、背压控制,丢包或重连后自动恢复并重同步
- 服务器存档旁写入权威旁车文件,持久化主机专属数据(资源账本、无人机预算、建造任务表),旧存档自动迁移
- 客户端禁写主机专属规则:地面单位 AI、机甲燃料更换等写入仅在主机执行(传统房间与单人游戏行为不变)
- 会话协议版本升至 3,dev.6 与旧开发版混房间将在握手阶段直接拒绝,避免出现不同步
- 建造无人机优先派给放置预建造的玩家,其次再分配给其他玩家和战斗基地
- 修复玩家进出广播在加载阶段误发的问题;拾取提示不再遮挡聊天悬浮窗;修复多人模式下无敌着色器让所有机甲发光的问题
v0.9.22-dev.5
Alpha Version 0.9.22-dev.5
Changes
- Compatible with Dyson Sphere Program 0.10.35.29088
- Redesign the multiplayer lobby with native game UI and integrate server goal settings
- Add a persistent server list with live ping, player count, server descriptions and direct join
- Replace the chat window with a floating preview overlay and hotkeys for full chat and player latency
- Add in-world 3D name tags for teammates with terrain x-ray visibility and distance scaling
- Fix unkillable or desynced Dark Fog enemies via authoritative server combat state
- Sync Holo Beacon / Marker Dark Fog attraction toggle
- Server-side construction drone dispatch to prevent drones from competing for the same target
- Sync terrain restoration, flattening, pit filling, and independent per-player vegetation collection
- Sync Ray Receiver catalysts (all types, stack counts, and proliferation bonuses)
- Adapt research tech queue synchronization for 32 slots
- Fix mecha respawn wreckage rim light leaking to other players and remote respawn animations freezing
- Fix inventory sharing when taking over remote mechas
- Support running headless dedicated servers without Steam on 0.10.35
- Remove Discord and Ngrok integrations and simplify multiplayer options
- Polish in-game text prompts and broadcasts: unify server terminology, localize missing warnings, and fix truce and tracking messages
- Skip the lobby galaxy-select page when joining a running server; new players load straight into the game
- 适配《戴森球计划》0.10.35.29088
- 采用游戏原生 UI 重做多人联机大厅并整合游戏目标设置
- 新增服务器列表:支持保存服务器并实时显示延迟、在线人数与服务器描述,支持双击加入与直连
- 聊天窗口改为悬浮气泡预览,新增聊天面板与全员延迟查看热键
- 新增队友 3D 世界名牌,支持地形穿透显示与视距缩放
- 修复黑雾敌人锁血、假死及无法击杀的战斗同步问题
- 同步信号塔吸引黑雾设置开关
- 建造无人机改由服务端统一调度,避免不同玩家与基站无人机争抢同一目标
- 同步地形整平、地表还原、填坑及独立玩家植被采集
- 同步射线接收器全部催化剂类型、堆叠与增产效果
- 适配 32 格科技研究队列同步
- 修复机甲重生残骸导致其他机甲材质异常发光,以及丢包时远端重生动画卡死的问题
- 修复接管离线机甲时物品栏实例未隔离的问题
- 0.10.35 版本无头专用服务器支持免 Steam 独立启动
- 移除 Discord 与 Ngrok 集成,精简联机设置并默认使用游戏账号名
- 全面优化联机文本提示与系统广播:统一服务器术语,补齐异常警报本地化,修复停战协议与玩家追踪显示问题
- 加入已在运行的服务器时跳过大厅选星页面,新玩家直接进入加载流程
v0.9.22-dev.4
Alpha Version 0.9.22-dev.4
Changes
- Restore vanilla galaxy/birth planet selection flow and spawn management without transpiler fragility
- Sync shared goal system, client UI tracking and personal action observations
- Add personal property and metadata ledger settlement with transactional persistence
- Restore vanilla player death rules, life cycle state and respawn handling
- Authoritative kill statistics synchronization broadcasted by server
- Independent battle visual replicas for remote mecha fleets and planetary/space missile attacks
- Persistent drop item pool management and sync
- 恢复原版星系与出生天体选择流程,重构出生管理(移除脆弱的 Transpiler 补丁)
- 同步共享目标系统、客户端 UI 追踪与个人目标动作观测
- 增加个人元数据资产账本结算与事务性持久化存储
- 恢复原版机甲死亡规则、独立生命周期状态与重生物理/背包同步
- 由服务端权威统计并广播黑雾击杀统计数据
- 远端机甲舰队动画、行星/太空导弹与等离子炮跨天体攻击独立视觉副本渲染
- 地面及太空掉落物(垃圾)持久化池管理与同步
v0.9.22-dev.3
Alpha Version 0.9.22-dev.3
Changes
- Planetary shield physics simulation for headless server: accurate coverage and relay landing tests via GPU/CPU fallback without removing -nographics
- Fix headless server tick scheduling, pause deadlock and advisor lifecycle crashes
- Authoritative sync for mecha lab automatic supply to prevent false warnings
- Sync Dark Fog combat state and relay condition checks
- 无头专用服务器行星护盾高精度物理仿真:默认 GPU 计算并支持 CPU 软仿真回退,无需去除 -nographics 参数
- 修复无头服务器心跳调度、暂停卡顿及顾问助手生命周期崩溃
- 机甲背包自动供给状态由服务端权威同步,避免误报“无自动研究设备”
- 修复黑雾中继站降落射线检测与战斗状态同步
v0.9.22-dev.2
Alpha Version 0.9.22-dev.2
Changes
- Join by domain name instead of a resolved IP: the configured host is kept and looked up on every connect
- Fix the player dashboard blob, which failed to parse on every incoming packet
- Align the Chinese catalogue with the game's own terms and guard its keys against regressions
- 支持用域名加入,不再把域名固定成解析后的 IP
- 修复玩家监控面板数据解析失败
- 中文目录与游戏官方术语对齐,并加固 key 校验
v0.9.22-dev.1
Alpha Version 0.9.22-dev.1
Changes
- Sync wireless power tower charging for mecha
- Sync tutorial and advisor progress
- Persist player custom dashboard across reconnects
- Add built-in Chinese localization support
- 同步无线输电塔为机甲充电
- 同步新手指引与导师进度
- 跨重连持久化玩家自定义监控面板
- 内置中文本地化支持