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Exclusive signaling lock also waits until no Minecraft.Windows process is left, so games started outside the lock cannot break online-multiplayer runs.
Machine-wide signaling lock in harness-shim.ps1: every headless game holds it shared from Start-Game to Stop-Game; runs that join a server over NetherNet set $script:ExclusiveSignaling = $true and get the machine to themselves (each game's sign-in to the signaling service knocks out the previous one).
Fixed
Virtual mouse clicks, wheel notches and camera moves arrived once per mouse device (twice on a PC with two mice): the virtual state now goes to one device and the others report idle.
enable() could hang while installing the hooks: all hooks of a batch are now installed during a single thread pause, and nothing is logged while threads are paused.