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v0.1.2
Added
-
Loopback-only sockets (
loopbackOnly, on by default): in background modebind()to 0.0.0.0/:: is turned into a loopback bind, so a new game instance (a new exe path) no longer raises the Windows Firewall "allow access" prompt that stopped unattended runs. Outgoing connections (local servers, the internet) are unaffected; nothing outside the PC can reach a test game.statereportsloopbackRebinds. -
Safety net in the
Start-Gamewrapper: worlds of the instance written in the last 15 minutes (the test world a harness just restored) are made single-player before the game starts, so a harness that forgotSet-WorldSinglePlayerno longer breaks other projects' parallel runs with "Blaze". Older worlds are never touched.