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LiterallyANoodle
Fall2020_CSC403_Project
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Scene room (abstraction)
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ZachNalepa edited this page
Nov 13, 2023
·
1 revision
Node Structure
Scene room
Variables
var enemy_amount : int
the amount of enemies appearing in a room
used while spawning enemies during transition()
var nextRoom : string
string to represent the nextRoom file in the available_rooms dictionary
var entered : bool
var enemy_positions : Dictionary()
dictionary containing marker2D nodes and their associated id
var parent : node tree
node tree for instantiating and freeing nodes
Methods
_ready()
first method called when room is instanced
spawns npcs (if any)
_process(delta)
processes the pause screen
clear_doors()
clears the tilemap layer with the closed doors
enemy_position_getter(int)
given an id, returns the marker2D node associated with the id
player_position_getter()
returns the marker2D node for the player spawn
on_doors_body_entered(body)
calls the transition() function from the map system when the player enters the open doors
Wiki pages
Pages
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Home
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Development Documentation Megathread
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Dialogue System
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Game Controls and Directions
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Main Menu
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Options and Configurations
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Pause Menu
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Scene enemy code structure
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Scene map_system code structure
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Scene map_system node structure
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Scene player
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Scene PlayerGun
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Scene room (abstraction)
Scene room
Variables
Methods
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Starting the Game
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