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Grid changes cannot be undone/redone from edit mode.
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The sky, and shaders that use World texture coordinates, will be re-oriented.
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Changing the grid origin will be flaky with multiple scenes.
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World-space constraints may not work, depending on how they're set up.
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Reparenting an object after a grid change may not work; use
Keep Transform.
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|