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0.0.3

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@Little-tale Little-tale released this 29 Jun 09:41
· 4 commits to main since this release
3863e15

UPDATE LIST

  • Fix the issue where part of the memory remains during image compression.
  • Removed the resizeImage(_ image, maxDimension:) function.
  • Image resizing is now performed internally using a new downSample(_ image, maxDimension:) method for improved memory efficiency during compression.
  • The downSample method is currently internal and not yet public.
  • It will be revealed in the next update so that developers can make more control over the downsampling behavior.
@available(*, message: "This Function Will Be Deprecated Soon Use downsampling function")
    public func resizeImage(_ image: UIImage, maxDimension: CGFloat) -> UIImage {
        let width = image.size.width
        let height = image.size.height
        
        guard width > maxDimension || height > maxDimension else {
            return image
        }
        
        let aspectRatio: CGFloat = width / height
        var newSize: CGSize
        
        // Vertical
        if aspectRatio > 1 {
            newSize = CGSize(width: maxDimension, height: maxDimension / aspectRatio)
        }
        // Horizontal
        else {
            newSize = CGSize(width: maxDimension * aspectRatio, height: maxDimension)
        }
        
        let renderer = UIGraphicsImageRenderer(size: newSize)
        
        return renderer.image { context in
            image.draw(in: CGRect(origin: .zero, size: newSize))
        }
    }