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Deadly Premonition Recompilation 2.0.10
Deadly Premonition Recompilation 2.0.10
One frame shown per game frame.
Install from the launcher's Update button, or unzip over any earlier version. Saves and settings are kept.
What changed
- No more extra presents (#36). The small corner indicators (shader compiling, achievements) kept the interface repainting on every monitor refresh even while hidden, so on top of each game frame the screen was presented again: an FPS overlay showed 120 on a 60 Hz monitor. Now the game shows exactly one image per frame, 60 per second, with both renderers.
- With the native renderer, keep Vertical sync off: in native mode it doesn't sync to the monitor, it only changes the game's internal timing.
Known issues
- A crash in the thread that streams the town in is still open. A save from shortly before it would help (#39).
- Very long sessions with the native renderer (about 80 minutes or more) can run out of texture slots: buildings turn black and the map breaks (#37). Restarting the game avoids it until the fix lands.
- AMD Radeon with the native renderer: if the picture looks purple, update your AMD driver first; for one player that fixed it (#37).
- The lens flare around the sun twinkles. That is the game's own effect, just twice as fast at 60 FPS.
Thank you
Thanks to valeriyjurievich-ctrl for the overlay screenshot that showed the extra presents. 2.0.9 notes · 2.0 notes.