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Deadly Premonition Recompilation 2.0.11
Deadly Premonition Recompilation 2.0.11
Housekeeping from the latest ReXGlue updates.
Install from the launcher's Update button, or unzip over any earlier version. Saves and settings are kept.
What changed
- The
logsfolder stays small. Old logs are removed when the folder grows past 256 MB, and only the 5 newest crash dumps are kept. Before this, nothing was ever removed. - A controller plugged in or woken up mid-game is noticed by the game.
- Closing a system message no longer also presses a button in the game. While a message or the storage device selector is on screen, the game ignores the controller and keyboard.
Known issues
- A crash in the thread that streams the town in is still open. A save from shortly before it would help (#39).
- Very long sessions with the native renderer (about 80 minutes or more) can run out of texture slots: buildings turn black and the map breaks (#37). Restarting the game avoids it until the fix lands.
- AMD Radeon with the native renderer: if the picture looks purple, update your AMD driver first; for one player that fixed it (#37).
- With the native renderer, keep Vertical sync off; in native mode it doesn't sync to the monitor.
Thank you
Thanks to the ReXGlue developers for the upstream changes. 2.0.10 notes · 2.0 notes.