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Deadly Premonition Recompilation 2.0.7

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@LittleBitUA LittleBitUA released this 27 Sep 12:53
· 7 commits to master since this release

Deadly Premonition Recompilation 2.0.7

Native renderer shadows closer to the console, and a clean sun.

Install from the launcher's Update button, or unzip over any earlier version. Saves and settings are kept.

What changed

  • Shadows. We compared the native renderer with the emulated one frame by frame. The shadow maps themselves match; the differences were around them. At 2x and above surfaces no longer shadow themselves in dark stair-stepped bands, shadow edges at 3x and 4x are sharp again, and the fog veil in floor reflections is back.
  • The sun no longer has a dark jagged ring around it.
  • Texture filtering uses the anisotropy levels the game asks for.

Known issues

  • The lens flare around the sun twinkles. That is the game's own effect (the PC version does it too), just twice as fast at 60 FPS; we're looking at matching the console's pace.
  • Very long sessions with the native renderer (about 80 minutes or more) can run out of texture slots: buildings turn black and the map breaks (#37). Restarting the game avoids it until the fix lands.
  • AMD Radeon with the native renderer: the picture looks purple (#37). Use the default renderer on Radeon for now.

Thank you

Thanks to SilentHeII for confirming the 2.0.6 fix and for the new report and log, and to everyone sending saves and logs. 2.0.6 notes · 2.0 notes.