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Deadly Premonition Recompilation 2.0.9
Deadly Premonition Recompilation 2.0.9
Smoother 60 FPS.
Install from the launcher's Update button, or unzip over any earlier version. Saves and settings are kept.
What changed
- Even frame pacing (#36). The game's frame limiter ran very slightly slower than 60 FPS, and every few seconds the game caught up with a double step: a small jerk while York or the camera moves. Frames now follow exact 1/60 s deadlines, so the game advances one step per frame. With vsync on, the same drift also made a frame miss the monitor's refresh now and then; that should be gone too.
Known issues
- A crash in the thread that streams the town in is still open. A save from shortly before it would help (#39).
- Very long sessions with the native renderer (about 80 minutes or more) can run out of texture slots: buildings turn black and the map breaks (#37). Restarting the game avoids it until the fix lands.
- AMD Radeon with the native renderer: if the picture looks purple, update your AMD driver first; for one player that fixed it (#37).
- The lens flare around the sun twinkles. That is the game's own effect, just twice as fast at 60 FPS.
Thank you
Thanks to valeriyjurievich-ctrl and valeraudovenko32-oss for the logs, saves and video that tracked this down. 2.0.8 notes · 2.0 notes.