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Cubism 5 SDK MotionSync Plugin for Native R1

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@wada-at-live2d-com wada-at-live2d-com released this 30 May 02:58
· 11 commits to master since this release
9de5581

Added

  • Add right orientation to the fixed orientations in the iOS and Android app.

Changed

  • Disabled stat due to effect of Apple Privacy Manifests.
  • Cleaned up the include directives.
  • Change functions used to ensure line breaks are done correctly.
  • Change the usage part of function fmod() to function CubismMath.ModF().
  • Change the Japanese sound file to one with a sampling frequency of 48 kHz.
  • Change so that the sound file does not automatically play when loading the model.
  • MotionSyncAnalysisConfig_CRI::AudioLevelEffectRatio has been marked as Unused.

Fixed

  • Fix EXC_BAD_ACCESS when running on iOS.
    • The reason is that recording and playback are separate threads and access the buffer at the same time.
    • Therefore, mutexes were used to prevent simultaneous access.
  • Fix an issue that sample audio output is only for speakers on iOS.
  • Fix the method of locking the app to prevent the model from being cut off on the iPad.

Removed

  • Remove CubismMotionSync::SetAudioLevelEffectRatio function.