Cubism 5 SDK for Native R4
·
15 commits
to master
since this release
Added
- Add a feature to fix the frame rate to a specified value in Windows OpenGL.
- Add a flag to enable the function that verifies the consistency when loading
motion3.json.
Changed
- Move some overlapping functions to
Common. - Change the default version of the JDK used for compilation to be fixed at 17.
- Change the blend mode when using the USERENDERTARGET or USEMODELRENDER_TARGET macro, and apply Premultiplied Alpha to the color settings of rendering targets.
Also adjust the return value of the GetSproteAlpha function. - Change to separate shader code from the framework layer.
- Change
LAppPal::LoadFileAsBytes()behaviour on macOS.- Convert to an absolute path, if a relative path is specified.
Fixed
- Fix the errors that occur when building in a Unicode environment with D3D9 and D3D11.
- Fix an issue where the priority was not reset if the motion was not read correctly.