Cubism 5 SDK for Native R5 beta2
·
6 commits
to master
since this release
Added
- Add support for Blend modes and Offscreen rendering.
- In
5-r.5-beta.2, an OpenGL renderer for Linux and HarmonyOS has been added, alongside the D3D9, D3D11 and Metal renderers.
- In
Changed
- Rename CubismOffscreenSurface_D3D9 class in Framework to CubismRenderTarget_D3D9 from Framework.
- Rename CubismOffscreenSurface_D3D11 class in Framework to CubismRenderTarget_D3D11 from Framework.
- Rename CubismOffscreenSurface_Metal class in Framework to CubismRenderTarget_Metal from Framework.
- Change to the implementation now enables support for multiple devices instead of a single one.
- In Metal, the device is now managed on the sample side.
Fixed
- Fix OpenGL renderer now supports Retina displays on macOS.
- Fix warnings occurs during build on OpenGL-Android.
- Fix rendering corruption when the
USE_MODEL_RENDER_TARGETmacro is enabled in the OpenGL sample on macOS. - Fix an issue where LAppMinimumView::_spriteShader on OpenGL-Android was not initialized.
- Fix OpenGL background rendering issue on iOS when returning to the app from the home screen.
- Fix model distortion when resizing the window while using
USE_MODEL_RENDER_TARGETwith Metal.
Removed
- Remove Visual Studio 2015 samples.