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Added
Add CubismLookCenterTransform and CubismLookCenterArtMesh to allow setting the look-at center using either a Transform or an ArtMesh.
Changed
Change property names related to multiply color and screen color.
Change to work with the Input System package.
Update each model's prefab to match environment updates.
Change to allow specifying AnimatorController in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark.
Change to explicitly set texture sampler settings.
Change the Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity scene.
Add background to text UI.
Change target fps to 30fps on mobile environments.
Change Enable Async to be disabled by default.
Change the Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose.unity scene.
Change the Assets/Live2D/Cubism/Samlpes/OriginalWorkflow/Motion.unity scene.
Change the version of the development project to 6000.0.68f1.
Fixed
Fix an issue where look-at tracking was misaligned when using CubismLookController.
Fix an issue where collision detection remained active even when the collision detection Drawable was hidden.
Fix an issue where pressing the reset button in the CubismParametersInspector would revert to the state before the reset when running the scene.
Fix an issue where CubismPartColorsEditor was using incorrect flags for determination.
Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
Fix PoseMotionImporter processing to accommodate the new import order.
Fix an issue where the texture settings were not as intended when imported.
Fix an issue where the Koharu model's .model3.json was missing references to .motion3.json.
Fix Koharu's corrupted .motion3.json files.
Fix an issue where specifying an override in CubismParameterExtensionMethods.BlendToValue() caused the applied value to be the current value of that parameter. by @LoS-Light
Fix an issue where arrays accessed in OnDynamicDrawableData() were processed with invalid indexes.
Fix an issue where the Koharu model used in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark was outdated.
Fix an issue where reimporting a model prefab containing deleted components caused an error and prevented the prefab from being regenerated correctly.
Fix a duplicate blend calculation in CubismParameterExtensionMethods.BlendToValue().
Fix an issue where the import process would run for models imported under the StreamingAssets folder. by @redwyre
Fix an issue where Raycast was functional even when CubismRaycastable was inactive.