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Cubism 5 SDK for Unity R4_2

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@wada-at-live2d-com wada-at-live2d-com released this 14 May 02:50
4f90ce7

Added

  • Add CubismLookCenterTransform and CubismLookCenterArtMesh to allow setting the look-at center using either a Transform or an ArtMesh.

Changed

  • Change property names related to multiply color and screen color.
  • Change to work with the Input System package.
  • Update each model's prefab to match environment updates.
  • Change to allow specifying AnimatorController in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark.
  • Change to explicitly set texture sampler settings.
  • Change the Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity scene.
    • Add background to text UI.
    • Change target fps to 30fps on mobile environments.
    • Change Enable Async to be disabled by default.
  • Change the Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose.unity scene.
  • Change the Assets/Live2D/Cubism/Samlpes/OriginalWorkflow/Motion.unity scene.
  • Change the version of the development project to 6000.0.68f1.

Fixed

  • Fix an issue where look-at tracking was misaligned when using CubismLookController.
  • Fix an issue where collision detection remained active even when the collision detection Drawable was hidden.
  • Fix an issue where pressing the reset button in the CubismParametersInspector would revert to the state before the reset when running the scene.
  • Fix an issue where CubismPartColorsEditor was using incorrect flags for determination.
  • Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
  • Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
  • Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
  • Fix PoseMotionImporter processing to accommodate the new import order.
  • Fix an issue where the texture settings were not as intended when imported.
  • Fix an issue where the Koharu model's .model3.json was missing references to .motion3.json.
  • Fix Koharu's corrupted .motion3.json files.
  • Fix an issue where specifying an override in CubismParameterExtensionMethods.BlendToValue() caused the applied value to be the current value of that parameter. by @LoS-Light
  • Fix an issue where arrays accessed in OnDynamicDrawableData() were processed with invalid indexes.
  • Fix an issue where the Koharu model used in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark was outdated.
  • Fix an issue where reimporting a model prefab containing deleted components caused an error and prevented the prefab from being regenerated correctly.
  • Fix a duplicate blend calculation in CubismParameterExtensionMethods.BlendToValue().
  • Fix an issue where the import process would run for models imported under the StreamingAssets folder. by @redwyre
  • Fix an issue where Raycast was functional even when CubismRaycastable was inactive.