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Cubism 5 SDK for Unity R5
·
6 commits
to master
since this release
Added
- Added Cubism Core for ARM64 iOS Simulator.
- See
CHANGELOG.mdin Core.
- See
Changed
- Update each model's prefab to match environment updates.
- Change to allow specifying
AnimatorControllerin scenes underAssets/Live2D/Cubism/Samples/AsyncBenchmark. - Change to explicitly set texture sampler settings.
- Change the version of the development project to
6000.0.68f1. - Change to work with the
Input Systempackage. - Change property names related to multiply color and screen color.
Fixed
- Fix an issue in URP where Cubism models could not be picked in the Scene View.
- Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View.
- Fix an issue where the scaling reference position was set to the center of the rendering area.
- Fix incorrect quaternion composition in
CubismRenderer. - Fix an issue where the model would disappear when regaining Editor focus if
Run In Backgroundwas disabled. - Fix an issue where the import process would run for models imported under the
StreamingAssetsfolder. by @redwyre - Fix an issue where the
Koharumodel used in scenes underAssets/Live2D/Cubism/Sampleswas outdated. - Fix an issue where
CubismPartColorsEditorwas using incorrect flags for determination. - Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
- Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
- Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
- Fix PoseMotionImporter processing to accommodate the new import order.
- Fix an issue where specifying an override in
CubismParameterExtensionMethods.BlendToValue()caused the applied value to be the current value of that parameter. by @LoS-Light - Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments.