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Cubism 5 SDK MotionSync Plugin for Unity R1

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@wada-at-live2d-com wada-at-live2d-com released this 30 May 03:00
· 9 commits to master since this release
c3bbb0f

Added

  • Add configuration file so that assemblies are split.
    • These assemblies depend on the Cubism SDK for Unity assemblies.

Changed

  • Change the version of the development project to 2021.3.36f1.
  • Change the usage of the modulo operator % to CubismMath.ModF().
  • Change the Japanese sound file to one with a sampling frequency of 48 kHz.
  • Change to not display the generation menu for the CubismMotionSyncAudioData asset and CubismMotionSyncAudioDataList asset when the platform setting is not WebGL.
  • The APIs related to MotionSyncData.SerializableSetting.EmphasisLevel have been marked as Unused.
    • For the sake of Prefab compatibility, the APIs are being retained.

Fixed

  • Fix an issue with inadequate error handling for missing elements in UpdateCubismMotionSync. by @ppcuni
  • Fix an issue where the actual number of samples consumed differed from the number of samples being measured.
  • Fix an issue with inadequate error handling for missing elements in CubismMotionSyncCreateAudioDataMenu.CanCreateAudioData().