Extension for printing on the Unity console based on Groups and Subgroups. So you can control which debugs you want to see on your console

1.- Attach the "Terminal Manager" to any object of your scene, you can add an Prefix for each group and subgroups

2.- On the "Terminal" script, you will found the print groups that exist! Add or remove the groups you need
3.- You can use "This.Print(toPrint, group)" and it'll only be printed on the console if the groups it's listed on the Terminal Manager
1.- You can create subgroups to keep groups organized

2.- Add the subgroups you want to see on the Terminal Manager

You can add prefixes for Groups or Subgroups using the field on Terminal Manager, It supports rich text!

