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Hi πŸ‘‹, I'm Loethor

Game developer & simulation enthusiast

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About Me

I love exploring Godot for game development, diving into shaders and generative algorithms, building system simulations (boids, n-body physics), and optimizing with high-performance computing.

LinkedIn: luis-roma-barge GitHub Loethor

Project Highlights

Simulations

  • 🧩 Wave Function Collapse - a procedural generation algorithm for creating complex patterns from simple constraints
  • 🐦 Boids Simulation - real-time flocking simulation in Godot 4 with spatial partitioning optimization and interactive parameter tuning
  • 🌱 Ground Zero: Lotka-Volterra - interactive predator-prey ecosystem simulation with visualization and parameter exploration
  • 🌌 N-Bodies - scalable n-body gravitational simulation with post-processing rendering

My compiled lists

  • πŸ“š Learning resoureces - valuable links to articles, videos, and other resources organized by topics

Tech stack

Tools and frameworks

Godot Aseprite Blender

Programming Languages

Python GDScript C C++ Rust

Libraries

NumPy Pandas Google Test Matplotlib unittest

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loethor's streak

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