LCGUdonSharp 0.3.5
LCGUdonSharp 0.3.5 improves compatibility for behaviours inside network zones.
- Allows Continuous Udon behaviours with no synced fields inside
LCGNetworkZone. - Adds opt-in native sync passthrough for existing third-party hierarchies.
- Preserves native VRChat sync semantics when passthrough is enabled, with a warning that those fields remain instance-wide rather than zone-scoped.
- Keeps generated ownership guards unsynced and generated object-sync relays in a safe explicit sync mode.
- Adds scene-processing regression coverage and refreshes the serialized example assets.
Validation: all seven packaging regression tests passed, the Unity editor test assembly compiled with zero errors, and GitHub Actions built and published the package successfully.
For manual installation, download com.logiccuteguy.lcgudonsharp-0.3.5.zip. GitHub's automatic source archives are developer checkouts, not installable packages.