LCGUdonSharp 0.3.9
Localization for Udon
- Bake Unity Localization String and Asset Tables into Udon programs.
- Select languages locally with regional and default fallbacks, dropdowns, and change callbacks.
- Localize text, sprites, textures, audio, and prefab variants.
- Support validated Smart String named variables, numeric formatting, choose, and supported plural forms. Unsupported syntax fails validation before build.
- Include English, Thai, and Japanese examples, legacy JSON authoring tools, and font licenses.
- Fix Localization build compatibility and compiler settings access from worker threads.
Dependencies: Unity Localization 1.4.5 and Scriptable Build Pipeline 1.21.25.
Validation: seven packaging tests, successful C# build, 24 localization fixture cases executed in Unity, and Play Mode language/asset/callback checks after startup.