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LCGUdonSharp 0.3.9

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@github-actions github-actions released this 05 Oct 02:52
· 1 commit to main since this release

Localization for Udon

  • Bake Unity Localization String and Asset Tables into Udon programs.
  • Select languages locally with regional and default fallbacks, dropdowns, and change callbacks.
  • Localize text, sprites, textures, audio, and prefab variants.
  • Support validated Smart String named variables, numeric formatting, choose, and supported plural forms. Unsupported syntax fails validation before build.
  • Include English, Thai, and Japanese examples, legacy JSON authoring tools, and font licenses.
  • Fix Localization build compatibility and compiler settings access from worker threads.

Dependencies: Unity Localization 1.4.5 and Scriptable Build Pipeline 1.21.25.

Validation: seven packaging tests, successful C# build, 24 localization fixture cases executed in Unity, and Play Mode language/asset/callback checks after startup.