Zombies Declassified Beta 2
Fresh install, not a patch on Beta 1.
Highlights
- Installer. One download,
ZombiesDeclassified-Updater.exe. It finds Plutonium and Black Ops II, fetches and verifies every file, and cleans up Beta 1. - Proper usermaps. Every map is its own usermap with its own zone, sounds and scripts. The old shared mod is gone.
- Ray Gun Mark II in the box on every map.
- Bug fixes on all nine maps, listed below.
Installing
- Run the installer. It asks for the folders only if it cannot find them.
- Beta 1 installed by hand? Run it anyway. Beta 1's files are replaced or removed, with backups.
- Files at the pack's paths that are not from any Zombies Declassified release are listed by path; the installer asks before replacing them (answer Y). On the command line,
update --force. - Re-run later to fetch only what changed. Replaced files stay under
backups;verifyreports anything off. - Do not copy the old zip's folders anywhere.
- Linux, or no exe:
python3 zdinstall.py --pluto <storage/t6 folder> --bo2 <Black Ops II folder>does the same job from the same manifest.
Co-op
- Host and joiners must be on the same installer release. The game refuses mismatched files.
- Client-side fixes come from the installer, not the join download.
- Servers:
docs/servers-beta2.md(launch line, cfg, refusal message).
Structure
- Nine usermaps, each with zone, sounds and scripts. A slim menu mod remains in
mods. - Solo Play lists the maps on the globe (it reroutes to Custom Games for now).
- Non-English game languages get the character lines, announcer and power-up callouts.
Gameplay
All maps
- AN-94 costs 1600 wherever sold.
- Weapon lists corrected per map.
Verruckt
- 25% brighter.
- Intro card: Wittenau Sanatorium, Berlin, Germany, September 1945.
- Thundergun removed.
Shi No Numa
- Perk machines play the short sting on purchase.
- Hellhounds audible at the original distances (also Der Riese).
Der Riese
- Claymores no longer hurt their owner.
Kino der Toten
- Nova crawler explosions no longer down you across the room. Standing in the blast at high rounds still hurts.
- Nova crawler death: gas, burst and blur come together two seconds later and hit whoever stood next to it. Headshot kills release no gas.
- Early nova crawlers wait for the curtains and for you to enter the foyer or dining room.
Five
- Teleporting or riding an elevator stops spawns in the section you left.
- Nova crawler improvements, including no gas on a headshot kill.
- Electric traps zap once per second. Juggernog survives a pass; no Juggernog still dies.
- The lobby no longer darkens after the power is on.
Ascension
- 25% brighter.
- Centrifuge: damage and rumble stop a second after it stops; it spins again later.
- A crawler outside the map for 30 seconds is re-queued so the round can end.
- Lander and Thundergun camo fixed.
Shangri-La
- Monkeys and napalm zombies behave.
- Crawler re-queue as on Ascension.
- Slide speed pinned to the original's; the pool drop no longer downs you.
- Grenade wall buy sells Semtex; you spawn with frags.
- Spikemores fire when a zombie walks into them.
Moon
- Area 51 perks on from the start.
- Hacked wall buys give the reduced ammo price.
- Nova crawlers give points on every kill.
- R870 wall reads R870 MCS.
- Gravity should behave the same at high frame rates.
Weapons
- MP40: Black Ops II model, textures and animations on every map that carries it.
- STG-44 (Verruckt, Shi No Numa, Der Riese): Black Ops II model, textures and animations; bolt seated, magazine moves, reload foley plays.
- FAL OSW: reload audible; the EPC WN keeps its magazine while held.
- M27 (Verruckt, Shi No Numa): winnable from the box with its full sound set, Pack-a-Punched too.
- Monkey bombs (Shi No Numa, Der Riese, Five, Shangri-La): pull-pin and throw animate.
- Wunderwaffe reload and raise: fresh animation compile.
Mystery box
- Ray Gun Mark II on every map, with sounds, shown in the spin.
- The spin shows only what the box can give: no Death Machine (Five, Moon), no dual Five-Sevens (Kino), no Galvaknuckles or Pack-a-Punched Ray Gun (Verruckt).
Menus and audio
- Scoreboard shows each map's own logo.
- Map select: descriptions for Five, Ascension, Shangri-La and Moon; new map art for Five, Shangri-La and Moon.
- Mob of the Dead death song mixup removed.
- Five window glass break restored (report it if still silent).
- Footsteps at normal levels on all nine maps.
- Box laugh is Samantha's.
- Voice line remaps.
- Pack sounds no longer bleed onto the retail zombies maps.
Known issues
- Solo Play uses the Custom Games route rather than the game's own solo flow.
- MP40 reload foley silent on Moon and Shangri-La.
- Some weapons still lack reload and handling sounds their original banks never carried.
- Der Riese windows are opaque.
- Moon: zone crossings after the power is on can still hurt.
Reporting
Bug reports in the usual Discord threads, with a console log and screenshots. For installer problems, attach %LOCALAPPDATA%\ZombiesDeclassifiedUpdater\support-report.txt; the installer writes it on every run, even an interrupted one.