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Blockset
plugins/TileMapper/blockset/ holds your local blockset file, while online blocksets (such as Default, All, Grayscale) are read live from the repository. Together they give you full control over which blocks are used for tile image reproduction.
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Config reference:
active_blocksetfield inconfig.ymlselects which blockset to use - Online blocksets — read live from the repository; no local file needed
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Local blockset (
custom_blockset.json) — auto-downloaded on first launch; freely editable -
Hot-switch: Use
/tsm blockset <name>to switch at runtime
| File | Source | Description |
|---|---|---|
custom_blockset |
local blockset/custom_blockset.json
|
Default local file (auto-downloaded from All.json on first launch; freely editable or replaceable) |
All |
repository (online) | All available blocks (full spectrum) |
Default |
repository (online) | Curated palette — good all-round balance |
Grayscale |
repository (online) | Pure grey blocks — activates luminance-only matching |
Blockset files are flat JSON arrays. Each entry has at least id (block registry name) and rgb (sRGB 8-bit color).
The optional lab field stores pre-computed Oklab values for faster loading.
[
{"id": "stone", "rgb": [126, 126, 126]},
{"id": "dirt", "rgb": [134, 96, 67]}
]The
idfield must be a valid Minecraft registry name (e.g.stone,oak_planks). Entries with unrecognized block IDs are silently skipped.
On first load, the plugin checks whether the stored Oklab values match the RGB source.
If they match (within d² < 0.01), the stored Oklab values are used directly.
If they don't — indicating the file was generated for a different color space — the plugin
automatically falls back to computing Oklab from rgb at runtime for all entries.
This means you can safely add your own entries with just id + rgb — they'll work correctly.
Color space: TileMapper uses Oklab with Euclidean distance for perceptually-uniform block color matching.
plugins/TileMapper/blockset/
custom_blockset.json # your local blockset file
my_custom_palette.json # additional local files
Local .json files are referenced by name (without extension) in active_blockset.
To restore the default, delete the blockset/ folder and restart.
A Python tool is available at tool/assets2blockset.py
that extracts block colors from Minecraft's official assets texture pack
(using textures/block), computes Oklab values, and generates
a complete blockset JSON file with palette-based deduplication.
Derived from hueblocks/jar2blockset.
# Download the matching asset pack and run:
python tool/assets2blockset.py --version 1.21.8 --output my_blockset.json