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📢 RenLocalizer v2.6.3: Stability Restoration & Improvements

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@Lord0fTurk Lord0fTurk released this 03 Feb 13:33
· 115 commits to main since this release

📢 RenLocalizer v2.6.3: Stability Restoration & Improvements
Hi everyone. Based on the feedback I’ve received lately, I have prepared version 2.6.3 to bring the program to a more stable point. This update doesn't claim to be a "miracle fix"; however, it is a concrete step forward in overcoming the technical bottlenecks you’ve reported.

What’s New in This Version?

  • 🛡️ Reverting to a Simpler Logic: I realized that some "smart" systems I added were actually making the translation more fragile. I have reverted to the simpler but much more reliable placeholder logic of v2.5.1.
  • 🧠 Placeholder Recovery: I’ve added an "Advanced Fuzzy Recovery" layer that automatically fixes common issues, such as Google Translate inserting spaces or swapping characters in placeholders.
  • 🅰️ Font Injection & Options: To better match the game's atmosphere, you can now manually choose from over 80+ Google Fonts. I’ve also implemented a more aggressive "Runtime Hook" (Nuclear Option) to solve the "font didn't change" issue in almost all games.
  • 🛠️ Critical Batch Translation Fix: I fixed a major bug where placeholder protection was being bypassed during long batch translations. Now, all batch processes go through the same rigorous safety filters.
  • ⚠️ A Realistic Approach: Free translation engines and AI models still have limitations, especially regarding context loss. v2.6.3 offers a more tolerant architecture to "clean up" these model errors and prioritize your game’s stability over risky translations.
  • Since I am working on this project entirely alone and testing with limited hardware, your detailed reports are my greatest guide. If a line remains untranslated, it is usually because the system chose to keep the original text to prevent the game from crashing.

Thanks for your continued support and patience!