📢 RenLocalizer v2.6.3: Stability Restoration & Improvements
📢 RenLocalizer v2.6.3: Stability Restoration & Improvements
Hi everyone. Based on the feedback I’ve received lately, I have prepared version 2.6.3 to bring the program to a more stable point. This update doesn't claim to be a "miracle fix"; however, it is a concrete step forward in overcoming the technical bottlenecks you’ve reported.
What’s New in This Version?
- 🛡️ Reverting to a Simpler Logic: I realized that some "smart" systems I added were actually making the translation more fragile. I have reverted to the simpler but much more reliable placeholder logic of v2.5.1.
- 🧠 Placeholder Recovery: I’ve added an "Advanced Fuzzy Recovery" layer that automatically fixes common issues, such as Google Translate inserting spaces or swapping characters in placeholders.
🅰️ Font Injection & Options: To better match the game's atmosphere, you can now manually choose from over 80+ Google Fonts. I’ve also implemented a more aggressive "Runtime Hook" (Nuclear Option) to solve the "font didn't change" issue in almost all games.- 🛠️ Critical Batch Translation Fix: I fixed a major bug where placeholder protection was being bypassed during long batch translations. Now, all batch processes go through the same rigorous safety filters.
⚠️ A Realistic Approach: Free translation engines and AI models still have limitations, especially regarding context loss. v2.6.3 offers a more tolerant architecture to "clean up" these model errors and prioritize your game’s stability over risky translations.- Since I am working on this project entirely alone and testing with limited hardware, your detailed reports are my greatest guide. If a line remains untranslated, it is usually because the system chose to keep the original text to prevent the game from crashing.
Thanks for your continued support and patience!