Starlancer Studio v1.1
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since this release
Immutable
release. Only release title and notes can be modified.
Starlancer Studio — the all-in-one modding cockpit for Starlancer (2000).
One Windows app (and one .exe) that fronts the whole toolchain. Static throughout: it reads and patches LOCAL COPIES only and never launches the game. You apply changes to your own legally-owned install and test in-game yourself.
New in v1.1
- Dashboard — at-a-glance status of your install (the three EXE fixes, controller shim, boot logos), a one-click Apply Recommended Fixes, and a backup/restore manager.
- Ready-to-Play wizard — assemble a complete, patched, ready-to-run copy in an output folder (copy → patch → shim → blank logos → dgVoodoo2 / mss32 drop-ins → setup notes). It stages the folder only;
dgVoodooCpl.exeis copied, never run. - Custom app icon (original artwork).
Included tools
- Patcher — widescreen Hor+ and the reverse-engineered crash fixes (medal-case, multi-core), applied to a copy; per-fix verify / revert.
- Ship Switcher — fly an enemy Coalition ship.
- Stats Editor — edit ship / gun / missile
.BINstat tables. - HOG Tools — list / extract / pack / replace / rename
.HOGarchives. - Controller Shim — install the XInput → DirectInput proxy for modern pads.
- Boot Videos — blank the startup branding logos.
Run
- Download
StarlancerStudio.exeand run it — no install, no extra dependencies (everything is bundled). - Heads-up: as a one-file PyInstaller build, some antivirus heuristics may flag it. That's a common false positive for packed Python exes; the source is in this repo.
Safety
This tool never launches the game. It only edits / patches copies you point it at, and it makes backups before changing anything.