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This repository was archived by the owner on Sep 15, 2025. It is now read-only.

Releases: LordRadai/MorphemeRuntimeDebugger

Patch v1.0.23

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@LordRadai LordRadai released this 19 Sep 16:56
75a25ba

Changelog

  • Fixed incorrect time display in TimeAct editor
  • General crash fixes

Patch v1.0.22

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@LordRadai LordRadai released this 03 Sep 16:33
ce90e23

Changelog

  • TimeAct track lenght is not correctly pulled from TAE file

Hotfix v1.0.21

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@LordRadai LordRadai released this 03 Sep 10:46
7907320

Changelog

  • Fixed a bug that caused TimeAct to play at the incorrect speed rate
  • Changed zoom level so that its shared betwenn all the editors

v1.0.2

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@LordRadai LordRadai released this 02 Sep 20:50
3823ed1

Changelog

  • Fixed TimeAct playback scaling

Hotfix v1.0.1

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@LordRadai LordRadai released this 02 Sep 18:50
7017e15

Changelog

  • Fixed a bug that caused track lenght to scale to the closest integer instead of being a floating point value

v1.0.0

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@LordRadai LordRadai released this 02 Sep 18:19
f0fa002

MorphemeRuntimeDebugger

A tool to see how Morpheme runs when the game is open. Works only for SOTFS Ver 1.03.

Installation

  1. Rename MorphemeRuntimeDebugger.dll to dinput8.dll.
  2. Drag and drop dinput8.dll and the MorphemeRuntimeDebugger folder into your Game folder. If you use another DLL, you'll need a DLL chain loader. I use LazyLoader by ChurchGuard (https://www.nexusmods.com/darksouls3/mods/677)

Basic Usage

  • While the game is open, press the INSERT key to open the debugger window.

Immagine 2023-09-02 191543

What it can and cannot do

  • It can detect the current frame time of a playing animation node. If you load the tracks of an animation node and it starts playing, it will move the cursor. Note that there can be multiple nodes that share a single animation. There is no cheap way to detect this unfortunately.
  • It can edit frame times and values of existing tracks, but can't add new ones.
  • It can show active nodes in a network.
  • It lets you send Morpheme Messages to play animations, as well as adjust ControlParameters manually.
  • It lets you disable the in game AI.