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Ryokune-Liquid_Labyrinth

This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub or Message me on Discord: ryokune

Known bugs

  • Scan not working on bottles
  • Toast bugged
  • Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)
  • Revive could be bugged.

Planning

  • Liquid API support
  • Procedurally generated liquids
  • Newly added dungeons
  • Tools to inspect and change liquid properties
  • Locally named liquids for clients

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Lethal Parrying mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template LiquidLabyrinth/LiquidLabyrinth.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
    <NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
        <MakeDir
                Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
                Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
        />
        <Exec Command="cp &quot;$(TargetPath)&quot; &quot;$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/&quot;" />
    </Target>
</Project>

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