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v0.1.19 - Direct mouse and touch controls

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@Lordingard Lordingard released this 17 Oct 15:02
· 1 commit to main since this release

v0.1.19 - Direct Mouse And Touch Controls

Downloads

  • SacredStonesRecomp-0.1.19-win64.zip: extract and run the executable at the
    archive root. Keep the DLLs, assets and tools with it.
  • SacredStonesRecomp-0.1.19-android-arm64.apk: signed Android 9+ ARM64 build.
  • Matching .sha256 assets provide download checksums.

The source archives are not playable packages. Supply your own legally obtained
USA ROM and GBA BIOS; neither is included. Local test versions 0.1.14-0.1.18 were
not published releases.

New Controls

Enable Mouse controls (experimental) in Windows launcher input settings or
the in-game Input page. Android's Direct touch controls (experimental) is
enabled by default and configurable in setup and in-game. Both choices persist.

  • Select units, tiles, actions, menus and Guide articles with a click or tap.
  • Inspect the combat forecast before separately confirming the target.
  • Select and confirm world-map destinations. Right-click skips skippable dialogue
    like Start; Android uses a two-finger tap. In menus it remains Back.
  • Pan maps at the screen edges, or briefly hold a finger near an edge on Android.
  • Scroll lists, scrollbars and Guide text using the wheel or a vertical swipe.
    Guide Back and Sort badges are interactive; a text click advances a page.
  • Use chapter-end save slots with a separate Yes/No confirmation.

Original controls remain available. Native tutorial restrictions, inventory and
route validity, scripted movement and save operations retain authority. Pointer
plans reset when the original controls take over or a state/menu transition occurs.

Updating

Back up saves through Assist Tools > Export saves first. Close the game; retain
Windows saves/settings when replacing application files. On Android, install
over the existing app without uninstalling or clearing data. The production key
is unchanged. Export import and cross-version save-state compatibility are not
guaranteed; retain a normal in-game save as well.

Validation And Limits

Release checks passed: sixteen isolated Windows runtime scenarios (including
controller fallback, diagnostics and all fullscreen modes), save-file and
preference tests, launcher policy, SDL pointer routing, shared pointer/gesture
policy and trusted hooks. Generation provenance was regenerated and its four
negative tests passed. Windows dependencies are pinned to runtime 8a3b5dd
and launcher f8e784d, both available from the project forks. Android signature,
package identity, private-asset exclusions and 16 KiB alignment checks passed.

Maintainer acceptance covers gameplay, the prologue, action/weapon confirmation,
menus and Guide navigation. Native snapshot tests cover the guided Trade chain,
chapter-end saves including cancellation, world-map selection and dialogue skip,
and Guide lists/text/sort/back. Shared policy and hook tests check read-only
input, bounded cursor/camera writes, state cancellation and gesture ownership.

This is not an exhaustive playthrough. Direct pointer controls remain experimental;
later chapters, optional screens and all Android device/gesture combinations have
not been exhaustively checked. The game, launcher and Guide remain in English.
Please report unsupported screens with a save state and the precise action.