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v0.1.8

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@Lordingard Lordingard released this 05 Oct 15:43
· 12 commits to main since this release

Download

Download SacredStonesRecomp-0.1.8-win64.zip below, extract it, and run
SacredStonesRecomp.exe at the archive root. Select your own USA ROM and
GBA BIOS in the launcher. ROM and BIOS files are not included.

When updating an existing installation, keep your saves directory and personal
configuration files.

Fixed

  • Preserve the previous SRAM save and its temporary recovery file if replacement
    fails, including when another program locks the save file.
  • Honor explicit and relative save paths without migrating or modifying the
    default save.
  • Build the generator from the pinned framework and reject outdated generated
    code before runner builds.
  • Add static resume coverage for the game, eliminating the missing dispatch
    entries observed in the extended menu-input test.

Validation

The user validated the local v0.1.8 archive. Automated tests passed for boot,
SRAM-file reload, both save-path options, relative filenames, locked-save
recovery, and stale-generation rejection. A 3,600-frame headless input test and
a 1,200-frame windowed replay completed without interpreter or compiler fallback.

These tests do not establish exhaustive gameplay coverage or certify all in-game
save-slot contents. Details are in the
code review.

AI-Assisted Development

SacredStonesRecomp is developed with substantial assistance from OpenAI Codex
for code, debugging, reviews, build tooling, and documentation. The maintainer
directs the work and validates releases through gameplay alongside automated checks.