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Virtual Villagers Fun Patcher v1.34.7-rc35 — Creator Testing Pre-Release

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@Lorsieab2 Lorsieab2 released this 14 Aug 03:30

Creator Testing Pre-Release

What's new since rc34

rc34 didn't include everything from that testing round — two more fixes and a new feature landed right after it was tagged. This release has all of it.

  • Tech/Food Point Doublers now only double scientist/farmer production, matching the intended scope exactly. Previously they also doubled two one-time story rewards (the Whale/berries/mushroom/device discovery puzzles, and a fixed milestone dialog) that shouldn't have been affected. Traced every caller of the shared "add points" entry points and resolved the actual in-game text at each site to confirm what each one really was before excluding it.
  • New: Change Appearance, a row in the Villager Details "Upgrades" dialog. Independent Head and Body pickers — left/right arrows cycle through the villager's actual stock options live (the same field the existing F6 clothing cheat already uses), Cancel reverts, OK commits and charges exactly 5,000 tech points once. Found and fixed a real bug before shipping it: the valid range is gender-dependent (19 options for male villagers, 20 for everyone else, confirmed from the game's own villager-creation code) — a naive fixed range would have written an out-of-bounds value for male villagers.
  • Fixed a version-labeling bug in the patcher itself: the self-reported version in every Transparency Log/patch-log had been silently stuck out of sync with the actual release for a while. Won't recur — there's now one single source for it.

Verified behavior

  • Change Appearance's compiled dialog was driven by a real native test program (not just read as source) — actually clicking its real buttons and reading the real values back, for both the 19-option and 20-option cases, Cancel and OK. All passed.
  • The full patched build was produced through the real public CLI, launched, and confirmed to open a real, responsive game window with zero crash events logged.
  • Full automated test suite: identical failure set to the established baseline (zero regressions).

Known limitations

  • Same as prior releases: I have no way to actually play the game in this environment. Change Appearance has never been opened by a human, and the Barrel of Babies fix from rc34 has not been re-confirmed fixed in actual play since.
  • Pre-existing test failures remain confined to the disabled Expanded-256 feature area and research-only scaffolding — none touch the shipped catalog.

Testing requested

  • Change Appearance (Villager Details → Upgrades → Change Appearance): does it look right, does OK/Cancel feel right, does it actually cost 5,000 tech points only when confirmed?
  • Tech/Food Point Doublers: confirm the Whale puzzle and other one-time story rewards are no longer doubled, while scientist/farmer production still is.
  • Anything from rc30–rc34 if not already confirmed, especially Barrel of Babies.

Virtual-Villagers-Fun-Patcher-v1.34.7-rc35.zip
SHA-256: 89E4604C504B0BC2CE9BA936623B24CC4658EBF83E91E8C4F793B4584A794FC1