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Added a Sandbox mode to the Main Menu. Allows players to test combos and fight enemies in an endless battle. Bosses will appear after every 50 kills.
Charged Shot and Laser have been reworked to be more viable. See balance changes for more info.
Patch Notes:
Game should now open correctly and not partially offscreen for certain aspect ratios.
Fixed bug with Defender not shooting.
Fixed a pseudo-endless mode when looping on the map again.
Re-centered bullets for the player
Fixed Defender's laser disappearing every frame when Player is hit.
Pausing can now let you quit back to main menu. Nothing saves if you quit.
Laser causing a crash when overlapping an enemy when paused.
Balance Changes
Charge Shot now shoots three charged bullets at once. Allows for easier aiming and increasing the strength of Charge Shot.
Lasers can now hit multiple enemies before disappearing. It's duration has been decreased to balance this.
Charger's have been changed to be more forgiving. They now have a focus range. Once they get close enough to the player, they lose focus and continue moving in the last direction they were moving.
Part Changes
Quad Launcher has been buffed to stack. Multiple sets of missiles can be added if the player gets multiple. Make sure to get damage upgrades!
Cooling System has increased charging speed reduction.
Charged Battery has increased charging speed reduction for lasers.
Reduced increase for parts that increased movement speed a touch. Reduced Warp Speed Booster's price.
Charger Data Sample has been changed to be involved with Charger's new focus range. It increases how far the Charger has to be from the player to lose focus.