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- The animgrp.dat file has been removed from the install. It is no longer required.
Ragdoll Fix - Removes the leftover ko animations from the 3D era games and makes the player always ragdoll when falling at a certain speed.
In-Air Control - Use A and D to rotate left or right while jumping/falling.
Peds Can Counter - Changes pedpersonality.dat to allow certain peds to dodge and counter. Some peds can only dodge, some can counter, and some can perform finishers. ("Only player can dodge and counter" option in the extra files folder for those who don't like this).
Counter Block and Parry - When a ped dodges your attack, press the block button at the start of the counter-attack to negate the counter. If pressed at the correct time, the player will automatically perform a headbutt "parry" that deals 18 damage.
Grab and Throw - While dodging, press E (default) and A, D, or W to "throw" an enemy left, right, or backward. (Showcase)
Flip and Tackle - Press M and N to perform flips, aim and press T to tackle.
Crouch When Getting Up - Retain crouched stance when doing the get-up animations.
Toggle Sprint - Press CapsLock to enable/disable sprinting.
Tighter Turns - Makes the player turn sharper when running/sprinting. (Previous versions of the script used a custom move_player.wad to achieve a similar effect, now it is done entirely by the script and tweakable in the .ini).
Project Changes:
Update to IV-SDK.NET 1.9.1 and CCL 2.0.
Force Run - Addtional .wad files no longer needed, downside is that you can no longer run on boats.
Sprint To Vehicles - Now requires holding down the sprint key while the player is pathfinding to a vehicle to sprint. Otherwise, the player will jog to it (like in vanilla).
180 Turn Fix - Now also makes walk 180 turn anims more responsive, immediate cancellation of the turn animation is now optional and the removal of the anims themselves is now an option in the .ini. (Previously done by removing the anims from the .wad files)
Player can now perform a stun attack from behind.
Added option to allow L.C. cage fighter peds to counter.
Unarmed and baseball bat stun attacks will now only KO instead of killing.
Added tweakable anim speeds for weapon holstering, getting into cover, blindfiring, and turning in cover.
Fixed faster cover movement not working when using rifle anims.
Fixed FasterJacking not working at all.
Changed counter damages.
Slightly reworked Climb Down feature.
Slightly reworked JumpFromLedges feature.
Added additional instructions for compatibility and configuration in the readme.
Performance improvements.
Changelog (2.5.1)
Stun Punch can now be disabled in the .ini.
Jumping from ledges reworked. Fixed most if not all bugs and is now listed as part of main features.
Climb Down feature made more responsive, can now hold the button while running off a ledge to climb down.
Optimized 180 Turn Fix.
Fixed combat roll animation not being sped up when crouched.
Fixed certain instances of player immediately getting up when bailing out of a vehicle.
Getting in and out of cover now more responsive.
A majority of the script timers are now based on game time. Pausing or tabbing out will no longer negatively affect most features.