Arknights Client v0.3.0
What’s new for players
- Multi-region support: You can now install, update, and switch between the Global, Japan, and Korea PC clients right from the main window.
- In-game payments & stable browser: Credit card and PayPal checkouts are now working, and the embedded browser no longer crashes in a loop after a few minutes.
- Natural Mac controls: Touchpad scrolling has been tuned to feel natural instead of overly sensitive, and standard
Command-C/Command-Vcopy-paste shortcuts now work inside web views. - Better Notices window: The in-game Notices companion window stays out of your Dock, remains interactive, and cleanly follows the game across Spaces and window moves.
- Redesigned Settings & instant reporting: A cleaner Liquid Glass settings menu with a one-click "Report a Problem" button that pre-fills bug reports with system diagnostics.
Multi-region support and reliable payment/login web views make this a major upgrade for players across all servers.
Added
- Support for the Japan and Korea Arknights PC clients alongside Global, each installed, updated, and launched independently. Switch regions from Settings → Installation, or from the region switcher in the main window once more than one region is installed.
- A "Report a Problem" button in Settings and on launch failures that opens a pre-filled GitHub bug report with your launcher version, macOS and chip details, and a recent log excerpt.
- New troubleshooting instructions for development to locate logs faster.
- Separate
unity.logandchromium.logfiles for the game and its embedded browser, kept apart fromwine.logand reachable from the same Logs button in Settings.
Changed
- Expanded launcher and Wine diagnostic logging with clearer detail for troubleshooting, including why a Wine prefix migration ran or was skipped.
- Redesigned Settings with clearer grouping, consistent glass and cyan-accented controls, and working hover feedback throughout.
- Restored PayPal browser-challenge compatibility by disabling WebGL, GPU rasterization, and accelerated 2D canvas in the embedded browser, while keeping GPU compositing enabled for rendering speed; credit card and PayPal payments have now both been observed to work (Thanks to @darkwebdev).
- Centralized scattered timeouts, buffer sizes, and retry counts into a single constants file.
- Consolidated the Vuplex and PlatformProcess compatibility shims onto one shared file-swap engine, without changing their install or restore behavior.
Fixed
- Slowed touchpad scrolling in-game to match Windows mouse-wheel speed (Thanks to u/herr-tibalt).
- Integrated the separate Notices helper with macOS windowing so it remains interactive, stays out of the Dock, and follows the game across window moves and Spaces (Thanks to u/No_Entrepreneur_6542).
- Mapped Command to Control in Wine so standard macOS copy and paste shortcuts work in the in-game browser, and fixed a separate copy-paste sync timeout under Wine.
- Fixed a Chromium sandbox crash in the embedded browser by stubbing the full set of Windows AppContainer APIs it requires, instead of only the one used for OAuth popups (Thanks to @darkwebdev).