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CrowFX v2.1.0

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@Luci0n Luci0n released this 05 Aug 03:20

Highlights

  • Live inspector previews that run each stage's real shader over a test chart, so every control moves the image and time-based stages animate.
  • Multi-object editing: edits, resets, randomization, pastes, and looks now apply across every selected camera at once.
  • Single-pass instanced stereo support so each stage samples the correct eye slice. Implemented against Unity's stereo macros but not yet run on a headset.
  • Box sampling filter that averages the texels each destination cell covers, removing point-sampled shimmer.
  • CRT and LCD simulation now runs in the gamma-encoded signal domain, noticeably stronger in Linear color-space projects.
  • URP and HDRP are relabelled experimental while both adapters are rebuilt on command buffers and RTHandle operations.

See CHANGELOG.md for details.